In this paper, we propose a practical and efficient method for finding the globally optimal solution to the problem of determining the pose of an object. We present a framework that allows us to use point-to-point, point-to-line, and point-to-plane correspondences for solving various types of pose and registration problems involving euclidean (or similarity) transformations. Traditional methods such as the iterative closest point algorithm or bundle adjustment methods for camera pose may get trapped in local minima due to the nonconvexity of the corresponding optimization problem. Our approach of solving the mathematical optimization problems guarantees global optimality. The optimization scheme is based on ideas from global optimization th...
We investigate recent state-of-the-art algorithms for absolute pose problems (PnP and GPnP) and anal...
This paper describes a method for determining an object's pose given its 3D model and a 2D view...
The registration of 3D models by a Euclidean transformation is a fundamental task at the core of man...
In this paper we propose a practical and efficient method for finding the globally optimal solution ...
In this paper we propose a practical and efficient method for finding the globally optimal solution ...
In this paper we propose a practical and efficient method for finding the globally optimal solution ...
In this paper we propose a practical and efficient method for finding the globally optimal solution ...
We present a family of methods for 2D–3D registration spanning both deterministic and non-determinis...
We present a family of methods for 2D–3D registration spanning both deterministic and non-determinis...
Registration is a fundamental task in computer vision. The Iterative Closest Point (ICP) algorithm i...
We present a novel approach to 2D-3D registration from points or lines without correspondences. Whil...
We propose a general approach for absolute pose problems including the well known perspective-n-poin...
We propose a general approach for absolute pose problems including the well known perspective-n-poin...
Registration is a fundamental task in computer vision. The Iterative Closest Point (ICP) algorithm i...
We investigate recent state-of-the-art algorithms for absolute pose problems (PnP and GPnP) and anal...
We investigate recent state-of-the-art algorithms for absolute pose problems (PnP and GPnP) and anal...
This paper describes a method for determining an object's pose given its 3D model and a 2D view...
The registration of 3D models by a Euclidean transformation is a fundamental task at the core of man...
In this paper we propose a practical and efficient method for finding the globally optimal solution ...
In this paper we propose a practical and efficient method for finding the globally optimal solution ...
In this paper we propose a practical and efficient method for finding the globally optimal solution ...
In this paper we propose a practical and efficient method for finding the globally optimal solution ...
We present a family of methods for 2D–3D registration spanning both deterministic and non-determinis...
We present a family of methods for 2D–3D registration spanning both deterministic and non-determinis...
Registration is a fundamental task in computer vision. The Iterative Closest Point (ICP) algorithm i...
We present a novel approach to 2D-3D registration from points or lines without correspondences. Whil...
We propose a general approach for absolute pose problems including the well known perspective-n-poin...
We propose a general approach for absolute pose problems including the well known perspective-n-poin...
Registration is a fundamental task in computer vision. The Iterative Closest Point (ICP) algorithm i...
We investigate recent state-of-the-art algorithms for absolute pose problems (PnP and GPnP) and anal...
We investigate recent state-of-the-art algorithms for absolute pose problems (PnP and GPnP) and anal...
This paper describes a method for determining an object's pose given its 3D model and a 2D view...
The registration of 3D models by a Euclidean transformation is a fundamental task at the core of man...