We present Online Evolution, a novel method for playing turn-based multi-action adversarial games. Such games, which include most strategy games, have extremely high branching factors due to each turn having multiple actions. In Online Evolution, an evolutionary algorithm is used to evolve the combination of atomic actions that make up a single move, with a state evaluation function used for fitness. We implement Online Evolution for the turn-based multi-action game Hero Academy and compare it with a standard Monte Carlo Tree Search implementation as well as two types of greedy algorithms. Online Evolution is shown to outperform these methods by a large margin. This shows that evolutionary planning on the level of a single move can be very ...
Evolutionary game theory describes systems where individual success is based on the interaction with...
Abstract—General Video Game Playing is a game AI domain in which the usage of game-dependent domain ...
This is the published version. Copyright De GruyterMany researchers have written or attempted to wri...
We present Online Evolution, a novel method for playing turn-based multi-action adversarial games. S...
We address the problem of playing turn-based multi-action adversarial games, which include many stra...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
General video game playing aims to design an artificial agent capable of rational thought, which wou...
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI player...
Learning and evolution in games cover a wide range of applications of game theory in biology, comput...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Machine learning is an important part of most current Artificial Intelligence applications as it all...
For general video game playing agents, the biggest challenge is adapting to the wide variety of situ...
Evolutionary game theory describes systems where individual success is based on the interaction with...
Abstract—General Video Game Playing is a game AI domain in which the usage of game-dependent domain ...
This is the published version. Copyright De GruyterMany researchers have written or attempted to wri...
We present Online Evolution, a novel method for playing turn-based multi-action adversarial games. S...
We address the problem of playing turn-based multi-action adversarial games, which include many stra...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
General video game playing aims to design an artificial agent capable of rational thought, which wou...
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI player...
Learning and evolution in games cover a wide range of applications of game theory in biology, comput...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
This paper describes a new evolutionary algorithm that is especially well suited to AI-Assisted Game...
Recently, the growth of Artificial Intelligence (AI) has provided a set of effective techniques for ...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Machine learning is an important part of most current Artificial Intelligence applications as it all...
For general video game playing agents, the biggest challenge is adapting to the wide variety of situ...
Evolutionary game theory describes systems where individual success is based on the interaction with...
Abstract—General Video Game Playing is a game AI domain in which the usage of game-dependent domain ...
This is the published version. Copyright De GruyterMany researchers have written or attempted to wri...