The paper analyses the complete methodology adopted in making the computer graphic movie presetning the House of Caecilius Iucundus, Pompeii. It starts with a discussion on the philological correctness of a reconstruction based on different kind of sources, such as paintings, drawings, technical and literary texts, comparisons etc., and proceeds to explore the use of integrated 3D models (both relity-based and source-based) for improving the visitors experience. The reconstruction of the house was accomplished by means of analysing and developing the theoretical and methodological discussion faced in the last years within the scientific community. In particular, we tested the Extended Matrix (EM), a new tool able to keep track and represent...
Usually archeological artifacts are documented in written or drawn form: today, thanks to the advent...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
International audienceWork on developing a virtual model of the city of Rome in the fourth century A...
The Swedish Pompeii Project started in 2000 as a research and fieldwork activity initiated by the Sw...
Archaeological monuments involve different approaches of research, between conservation, management ...
This paper first appeared as a 3D Thursday on the Mediterranean Archaeology blog (https://mediterran...
This contribution focuses on methodologies for virtual reconstruction of cultural heritage in variou...
Museums perform various tasks such as collecting, cataloguing and preserving the cultural heritage (...
This paper describes the process to create a single realistic 3D digital model of a wide archeologic...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The Swedish Pompeii Project started in 2000 as a fieldwork initiated from the Swedish Institute in R...
International audienceThe “Plan de Rome” of Caen (France) is a large plaster model of nearly 70 squa...
International audienceSince the Renaissance, the remains, myths and visual representations of ancien...
[EN] A large amount of 3D digital models, acquired with reality-based techniques or modelled with CA...
3D Computer Graphic and Virtual Reality are already widely known and used in scientific research. The...
Usually archeological artifacts are documented in written or drawn form: today, thanks to the advent...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
International audienceWork on developing a virtual model of the city of Rome in the fourth century A...
The Swedish Pompeii Project started in 2000 as a research and fieldwork activity initiated by the Sw...
Archaeological monuments involve different approaches of research, between conservation, management ...
This paper first appeared as a 3D Thursday on the Mediterranean Archaeology blog (https://mediterran...
This contribution focuses on methodologies for virtual reconstruction of cultural heritage in variou...
Museums perform various tasks such as collecting, cataloguing and preserving the cultural heritage (...
This paper describes the process to create a single realistic 3D digital model of a wide archeologic...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
The Swedish Pompeii Project started in 2000 as a fieldwork initiated from the Swedish Institute in R...
International audienceThe “Plan de Rome” of Caen (France) is a large plaster model of nearly 70 squa...
International audienceSince the Renaissance, the remains, myths and visual representations of ancien...
[EN] A large amount of 3D digital models, acquired with reality-based techniques or modelled with CA...
3D Computer Graphic and Virtual Reality are already widely known and used in scientific research. The...
Usually archeological artifacts are documented in written or drawn form: today, thanks to the advent...
The paper presents the first results of an interdisciplinary project related to the 3D documentation...
International audienceWork on developing a virtual model of the city of Rome in the fourth century A...