The field of computer graphics refers to the use of computers to generate realistic-looking images from virtual scenes. Graphics processing units use an algorithm known as rasterization to compute images of scenes viewed from a virtual camera. The commonly used pinhole camera model does not account for the imperfections that stem from the physical limitations in real-world cameras. This includes, for example, motion and defocus blur. These two phenomena can be captured using stochastic rasterization, which is an algorithm that extends upon conventional rasterization by being able to handle moving and out-of-focus objects. Using this approach, the virtual scene is sampled at different instances in time and using different paths through the c...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Context. Many occlusion culling algorithms have to cope with the task of balancing performance and a...
Current commercial graphics cards do not offer fast enough special hardware to render camera effects...
Previous depth buffer compression schemes are tuned for compressing depths values generated when ras...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Figure 1: Decoupled deferred shading enables efficient shading reuse for stochastic rasterization. T...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
When rendering effects such as motion blur and defocus blur, shading can become very expensive if do...
We present a hierarchical traversal algorithm for stochastic rasteri-zation of motion blur, which ef...
This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
In this paper, we propose a new class of hierarchical depth test which saves memory bandwidth in 3D ...
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism b...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Context. Many occlusion culling algorithms have to cope with the task of balancing performance and a...
Current commercial graphics cards do not offer fast enough special hardware to render camera effects...
Previous depth buffer compression schemes are tuned for compressing depths values generated when ras...
Performance improvements are always needed in computer graphics. Better performance frees up computa...
Figure 1: Decoupled deferred shading enables efficient shading reuse for stochastic rasterization. T...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
When rendering effects such as motion blur and defocus blur, shading can become very expensive if do...
We present a hierarchical traversal algorithm for stochastic rasteri-zation of motion blur, which ef...
This paper assumes the availability of a very fast higher-dimensional rasterizer in future graphics ...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Effects such as global illumination, caustics, defocus and motion blur are an integral part of gener...
Despite rapid development, modern graphics hardware is still much too slow to render photo-realistic...
In this paper, we propose a new class of hierarchical depth test which saves memory bandwidth in 3D ...
Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism b...
Computer generated imagery is vital to the entertainment industry in the production of games and fil...
Context. Many occlusion culling algorithms have to cope with the task of balancing performance and a...
Current commercial graphics cards do not offer fast enough special hardware to render camera effects...