In this paper, we consider 3D wave-packet transform that is useful in 3D data processing. This transform is computationally intensive even though it has a computational complexity of O(N3 log N). Here we present its implementation on GPUs using NVIDIA CUDA technology. The code was tested on different types of graphical processors achieving the average speedup up to 46 times on Tesla M2050 compared to CPU sequential code. Also, we analyzed its scalability for several GPUs. The code was tested for processing synthetic seismic data set: data compression, de-noising, and interpolation
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
Abstract—Finite difference is a simple, fast and effective numerical method for seismic wave modelin...
International audienceWe accelerate a three-dimensional finite-difference in the time domain (FDTD) ...
Abstract3D simulation of earthquake ground motion is one of the most challenging computational probl...
In recent years, the gap between bandwidth and computational throughput has become a major challenge...
International audienceWe accelerate a three-dimensional finite-difference in the time domain (FDTD) ...
We present a technology of 3D seismic field simulation for high-performance computing systems with G...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
Seismic trace interpolation is necessary for high-resolution imaging when the acquired data are not ...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
Abstract—Finite difference is a simple, fast and effective numerical method for seismic wave modelin...
International audienceWe accelerate a three-dimensional finite-difference in the time domain (FDTD) ...
Abstract3D simulation of earthquake ground motion is one of the most challenging computational probl...
In recent years, the gap between bandwidth and computational throughput has become a major challenge...
International audienceWe accelerate a three-dimensional finite-difference in the time domain (FDTD) ...
We present a technology of 3D seismic field simulation for high-performance computing systems with G...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
Seismic trace interpolation is necessary for high-resolution imaging when the acquired data are not ...
International audienceMain objectives This study aims at the development of GPU-accelerated code for...
Abstract—Finite difference is a simple, fast and effective numerical method for seismic wave modelin...
International audienceWe accelerate a three-dimensional finite-difference in the time domain (FDTD) ...