We introduce STORMED hybrid games (SHG), a generalization of STORMED hybrid systems, Vladimerou et al. (2008) [33], which have natural specifications that allow rich continuous dynamics and various decidable properties. We solve the control problem for SHG using a reduction to bisimulation on finite game graphs. This generalizes to a greater family of games, which includes o-minimal hybrid games, Bouyer et al. (2006)161. We also solve the optimal-cost reachability problem for Weighted SHG and prove decidability of WCTL for Weighted STORMED hybrid systems. (C) 2011 Elsevier B.V. All rights reserved
In this paper we understand by a `hybrid system' one that combines features of continuous dynam...
Abstract. We rst consider innite two-player games on pushdown graphs. In previous work, Cachat, Dupa...
We propose a procedure for synthesizing piecewise linear optimal controllers for hybrid systems and ...
AbstractWe introduce STORMED hybrid games (SHG), a generalization of STORMED hybrid systems, Vladime...
We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata...
. One of the most important analysis problems of hybrid systems is the reachability problem. State o...
In this paper, we consider reachability games over general hybrid systems,and distinguish between tw...
Abstract. In this paper, we consider reachability games over general hybrid systems, and distinguish...
A design and verification methodology for hybrid dynamical systems, based on optimal control and gam...
AbstractThis paper is driven by a general motto: bisimulate a hybrid system by a finite symbolic dyn...
This paper introduces differential hybrid games, which combine differential games with hybrid games....
Abstract. This paper is driven by a general motto: bisimulate a hybrid system by a finite symbolic d...
We extend the constructive differential game logic (CdGL) of hybrid games with a refinement connecti...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...
Abstract — We define a combinatorial game such that a winning strategy for it gives a logic-based fe...
In this paper we understand by a `hybrid system' one that combines features of continuous dynam...
Abstract. We rst consider innite two-player games on pushdown graphs. In previous work, Cachat, Dupa...
We propose a procedure for synthesizing piecewise linear optimal controllers for hybrid systems and ...
AbstractWe introduce STORMED hybrid games (SHG), a generalization of STORMED hybrid systems, Vladime...
We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata...
. One of the most important analysis problems of hybrid systems is the reachability problem. State o...
In this paper, we consider reachability games over general hybrid systems,and distinguish between tw...
Abstract. In this paper, we consider reachability games over general hybrid systems, and distinguish...
A design and verification methodology for hybrid dynamical systems, based on optimal control and gam...
AbstractThis paper is driven by a general motto: bisimulate a hybrid system by a finite symbolic dyn...
This paper introduces differential hybrid games, which combine differential games with hybrid games....
Abstract. This paper is driven by a general motto: bisimulate a hybrid system by a finite symbolic d...
We extend the constructive differential game logic (CdGL) of hybrid games with a refinement connecti...
We first consider infinite two-player games on pushdown graphs. In previous work, Cachat, Duparc and...
Abstract — We define a combinatorial game such that a winning strategy for it gives a logic-based fe...
In this paper we understand by a `hybrid system' one that combines features of continuous dynam...
Abstract. We rst consider innite two-player games on pushdown graphs. In previous work, Cachat, Dupa...
We propose a procedure for synthesizing piecewise linear optimal controllers for hybrid systems and ...