We present a new, fast algorithm for rendering physically-based soft shadows in ray tracing-based renderers. Our method replaces the hundreds of shadow rays commonly used in stochastic ray tracers with a single shadow ray and a local reconstruction of the visibility function. Compared to tracing the shadow rays, our algorithm produces exactly the same image while executing one to two orders of magnitude faster in the test scenes used. Our first contribution is a two-stage method for quickly determining the silhouette edges that overlap an area light source, as seen from the point to be shaded. Secondly, we show that these partial silhouettes of occluders, along with a single shadow ray, are sufficient for reconstructing the visibility funct...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
We examine various simple algorithms that exploit homogeneity and accumulated opacity for tracing ra...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
We present a new variant of the algorithm of [Laine et al. 2005] for rendering physically-based soft...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
This paper introduces an efficient and reliable algorithm to create soft shadows for ray traced impl...
A simple extension to ray tracing is presented that creates visually plausible “soft ” shadows with ...
Shadows are one of the most important effects to create realism in rendering. Most real-time applica...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
We examine various simple algorithms that exploit homogeneity and accumulated opacity for tracing ra...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
We present a new variant of the algorithm of [Laine et al. 2005] for rendering physically-based soft...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
This paper introduces an efficient and reliable algorithm to create soft shadows for ray traced impl...
A simple extension to ray tracing is presented that creates visually plausible “soft ” shadows with ...
Shadows are one of the most important effects to create realism in rendering. Most real-time applica...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
We examine various simple algorithms that exploit homogeneity and accumulated opacity for tracing ra...