The following article reports result from an extensive study with 25 blind users from Italy and Sweden performed during the summer 2001. The tasks reported here test recognition of geometrical objects, recognition of VRML objects, mathematical surfaces and navigation in a traffic environment. The outcome of these tests show that blind users are able to handle also quite complex objects and environments, and that realistic virtual environments in some cases appear easier to handle than more abstract test environments. This highlights the importance of context, and thus the usefulness of other input channels beside the purely haptic one. Another factor observed to be important is haptic scanning strategy. Tentative results for age, gender and...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) inte...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
The following article reports result from an extensive study with 25 blind users from Italy and Swed...
We report results from a subset of an extensive study of the performance of blind persons in differe...
Original paper can be found at : http://portal.acm.org/ Copyright ACM [Full text of this article is ...
International audienceThis paper is a fusion of two independent studiesinvestigating related problem...
This paper describes a series of studies involving a haptic device which can display virtual texture...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Haptic interface technology has the potential of becoming an important component of access systems f...
The development of force feedback devices to add haptic information to virtual environments (VEs) ha...
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) inte...
user interface development system, blind people. ABSTRACT: An ergonomical evaluation of a multimodal...
This study presents the development of a video game with audio and haptic interfaces that allows for...
Background. This paper examines the ability of people who are blind to construct a mental map and pe...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) inte...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...
The following article reports result from an extensive study with 25 blind users from Italy and Swed...
We report results from a subset of an extensive study of the performance of blind persons in differe...
Original paper can be found at : http://portal.acm.org/ Copyright ACM [Full text of this article is ...
International audienceThis paper is a fusion of two independent studiesinvestigating related problem...
This paper describes a series of studies involving a haptic device which can display virtual texture...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Haptic interface technology has the potential of becoming an important component of access systems f...
The development of force feedback devices to add haptic information to virtual environments (VEs) ha...
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) inte...
user interface development system, blind people. ABSTRACT: An ergonomical evaluation of a multimodal...
This study presents the development of a video game with audio and haptic interfaces that allows for...
Background. This paper examines the ability of people who are blind to construct a mental map and pe...
During the last decade, a pioneering work on sound-based virtual environments for developing cogniti...
In this paper, we describe a study comparing the strengths of a multimodal Virtual Reality (VR) inte...
The purpose of this paper is to review, summarize, and illustrate research work involving four audio...