The paper presents an overview of arguments for and against visual naturalism in virtual humanlike agents, with a focus on pedagogical settings, concluding that there is: (i) a need for a distinction between static and dynamic qualities in the visual appearance of virtual agents; (ii) little general support for visual naturalism in virtual humanlike agents; and (iii) a definite need for more empirical research on the issue and on user effects of visual aspects in general. Furthermore, the paper analyses how contrasting perspectives towards visual naturalism are related to differences in research practices and research goals
Fast and intensive development of natural science (especially quantitative physics) and computer sci...
This study examines the role of perceived realism in the learning processes that have been associate...
That VR media are realistic, or more realistic than other traditional forms of depictive media, has ...
In discussions on naturalism vs. stylization in the design of virtual pedagogical agents (VPAs), the...
Following a brief discussion on aspects of visual appearance and roles respectively, two user studie...
The paper addresses aspects of virtual pedagogical agents’ visual style (realism – iconization) in r...
The paper addresses aspects of virtual pedagogical agents ’ visual style (realism – iconization) in ...
Virtual pedagogical agents (VPAs), i.e. computer generated characters in pedagogical roles, populate...
The paper deals with the use of visual stereotypes in virtual pedagogical agents and its potential i...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
. The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents...
Embodied pedagogical agents – visually represented, computer generated characters in pedagogical rol...
This paper introduces an alternative view of virtual environments based on an analysis of two opposi...
This dissertation focuses on the problematic of the use of specific virtual representational methods...
The notion of realism in virtual environments is explored with reference to different perspectives o...
Fast and intensive development of natural science (especially quantitative physics) and computer sci...
This study examines the role of perceived realism in the learning processes that have been associate...
That VR media are realistic, or more realistic than other traditional forms of depictive media, has ...
In discussions on naturalism vs. stylization in the design of virtual pedagogical agents (VPAs), the...
Following a brief discussion on aspects of visual appearance and roles respectively, two user studie...
The paper addresses aspects of virtual pedagogical agents’ visual style (realism – iconization) in r...
The paper addresses aspects of virtual pedagogical agents ’ visual style (realism – iconization) in ...
Virtual pedagogical agents (VPAs), i.e. computer generated characters in pedagogical roles, populate...
The paper deals with the use of visual stereotypes in virtual pedagogical agents and its potential i...
In this paper we want to present the state-of-the-art in providing realism in virtual environments. ...
. The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents...
Embodied pedagogical agents – visually represented, computer generated characters in pedagogical rol...
This paper introduces an alternative view of virtual environments based on an analysis of two opposi...
This dissertation focuses on the problematic of the use of specific virtual representational methods...
The notion of realism in virtual environments is explored with reference to different perspectives o...
Fast and intensive development of natural science (especially quantitative physics) and computer sci...
This study examines the role of perceived realism in the learning processes that have been associate...
That VR media are realistic, or more realistic than other traditional forms of depictive media, has ...