A robot has to visit all nodes and traverse all edges of an unknown undirected connected graph, using as few edge traversals as possible. The quality of an exploration algorithm A is measured by comparing its cost (number of edge traversals) to that of the optimal algorithm having full knowledge of the graph. The ratio between these costs, maximized over all starting nodes in the graph and over all graphs in a given class U, is called the overhead of algorithm A for the class U of graphs. We consider three scenarios, providing the robot with varying amount of information. The robot may either know nothing about the explored graph, or have an unlabeled isomorphic copy of it (an unanchored map), or have such a copy with a marked starting node...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
AbstractA robot has to visit all nodes and traverse all edges of an unknown undirected connected gra...
AbstractA robot has to visit all nodes and traverse all edges of an unknown undirected connected gra...
A robot has to visit all nodes and traverse all edges of an unknown undirected connected graph, usin...
We consider exploration problems where a robot has to construct a complete map of an unknown environ...
. We consider exploration problems where a robot has to construct a complete map of an unknown envir...
We consider exploration problems where a robot has to construct a complete map of an unknown environ...
There are three fundamental online problems in robotics: naviga-tion/search, localization, and explo...
We consider exploration problems where a robot has to construct a complete map of an unknown environ...
We consider exploration problems where a robot has to construct a complete map of an unknown environ...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
AbstractA robot has to visit all nodes and traverse all edges of an unknown undirected connected gra...
AbstractA robot has to visit all nodes and traverse all edges of an unknown undirected connected gra...
A robot has to visit all nodes and traverse all edges of an unknown undirected connected graph, usin...
We consider exploration problems where a robot has to construct a complete map of an unknown environ...
. We consider exploration problems where a robot has to construct a complete map of an unknown envir...
We consider exploration problems where a robot has to construct a complete map of an unknown environ...
There are three fundamental online problems in robotics: naviga-tion/search, localization, and explo...
We consider exploration problems where a robot has to construct a complete map of an unknown environ...
We consider exploration problems where a robot has to construct a complete map of an unknown environ...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...
International audienceA finite automaton, simply referred to as a {\em robot}, has to explore a grap...