The collection and analysis of analytics incorporated into serious games provides researchers with objective data on player behavior related to serious game design elements and learning. Such analytics offer insights about play-learners engagement that is not possible to capture through traditional techniques. Visualization of learning behavior data can allow for a comparison between the pedagogical intent of the game design and the play-learners actual behavior within the serious game. This paper describes the use of game-play logs to identify pathways through gaming content in a serious game app for literacy improvement. The paper describes the technical aspects of processing game-play logs and their transformation into visualizations, an...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Serious Games have already proved their advantages in different educational environments. Combining ...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
We summarize our experiences regarding three applications of Learning Analytics (LA) for Serious Gam...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
What do students really learn as they play videogames for learning? Are they learning the content pr...
Learning analytics (LA) in educational games is considered an emerging practice due to its potential...
Video games have become one of the largest entertainment industries, and their power to capture the ...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Serious Games have already proved their advantages in different educational environments. Combining ...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
In this paper we explore existing log files of the VIBOA environmental policy game. Our aim is to id...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
We summarize our experiences regarding three applications of Learning Analytics (LA) for Serious Gam...
Learning analytics is an emerging discipline focused on the measurement, collection, analysis and re...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
In the last decade, the use of serious games as a teaching and learning tool has steadily increased ...