"Organized by the Kunsthaus Bregenz, this exhibition, which is the most comprehensive retrospective of his work in Austria to date, spans the period from 1968 to the present and for the first time in Europe shows three video installations that, with the support of the KUB, were created especially for this occasion and form part of the series Serious Games. For these new video installations, which each last eight minutes, Farocki shot footage in military facilities in the USA and combined these sequences with material from computer simulations. Reminiscent of computer games, these programs are used by soldiers to practice for real emergency situations in Iraq, Afghanistan, and potential crisis zones. A variation of this can be found in anoth...
Information Age brings technologies that provide unparalleled opportunities for military and securit...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Umschlagplatz '43 is an agonistic game developed as part of 'Kreig. Macht. Sinn.' exhibition, at the...
"Organized by the Kunsthaus Bregenz, this exhibition, which is the most comprehensive retrospective ...
The works of Harun Farocki (1944-2014) confronted in many ways with all the transformations of image...
Immersion is the third of four documentaries by Harun Farocki that explores the use of video games i...
"This publication is the result of an exhibition project which, for the first time in North America,...
Anders Engberg-Pedersen: “Serious games. Harun Farocki and MilitaryAesthetics”This article charts th...
Solveig Gade: “Simulated Theaters of War. On Rimini Protokoll and Harun Farocki’s explosion of the t...
Other Theatres ‘Other Theatres’ is an interactive, multimedia installation of related works that...
2012-05-03This paper looks at three of the filmmaker Harun Farocki’s recent films, War at a Distance...
The Farocki´s exhibition in Fundación PROA (Buenos Aires, 2013) and the publication in Argentina of ...
In this essay I look at the techno-production of modern-day enemies through a reading of Harun Faroc...
Using a diversity of materials, German filmmaker Harun Farocki made a series of vigorous investigati...
The essay acknowledges, through an aesthetic perspective, the relationship between training and ther...
Information Age brings technologies that provide unparalleled opportunities for military and securit...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Umschlagplatz '43 is an agonistic game developed as part of 'Kreig. Macht. Sinn.' exhibition, at the...
"Organized by the Kunsthaus Bregenz, this exhibition, which is the most comprehensive retrospective ...
The works of Harun Farocki (1944-2014) confronted in many ways with all the transformations of image...
Immersion is the third of four documentaries by Harun Farocki that explores the use of video games i...
"This publication is the result of an exhibition project which, for the first time in North America,...
Anders Engberg-Pedersen: “Serious games. Harun Farocki and MilitaryAesthetics”This article charts th...
Solveig Gade: “Simulated Theaters of War. On Rimini Protokoll and Harun Farocki’s explosion of the t...
Other Theatres ‘Other Theatres’ is an interactive, multimedia installation of related works that...
2012-05-03This paper looks at three of the filmmaker Harun Farocki’s recent films, War at a Distance...
The Farocki´s exhibition in Fundación PROA (Buenos Aires, 2013) and the publication in Argentina of ...
In this essay I look at the techno-production of modern-day enemies through a reading of Harun Faroc...
Using a diversity of materials, German filmmaker Harun Farocki made a series of vigorous investigati...
The essay acknowledges, through an aesthetic perspective, the relationship between training and ther...
Information Age brings technologies that provide unparalleled opportunities for military and securit...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
Umschlagplatz '43 is an agonistic game developed as part of 'Kreig. Macht. Sinn.' exhibition, at the...