Memories of playing games with computers have an important role in terms of documenting people's personal relationships with computing history. This paper presents and discusses the Popular Memory Archive (PMA), an online portal of the "Play It Again" game history and preservation project, which addresses 1980s games, produced in Australia and New Zealand. As well as providing a way to disseminate some of the team's research, the PMA taps into what is, effectively, a collective public archive by providing a technique for collecting information, resources and memories from the public about 1980s computer games. The PMA is designed to work with online retro gamer communities and fans, and this paper reflects on the PMA as ...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Drawing on the disciplines of library and information studies and archival studies, this study seeks...
The collection and conservation of code is still in its infancy in Australia. Even where coded items...
Part 7: Celebrating Nostalgia for Games - And Its Potential as Trojan HorseInternational audienceMem...
Games are one of the most significant cultural forms of our times and yet they are poorly documented...
Author has attributed this research to ARC Linkage Project LP120100218.Games are one of the most sig...
The Popular Memory Archive is an online collaborative research portal for collecting and exhibiting ...
The design of engaging digital access to collections and the creation of opportunities for richer co...
Springer's policy does not permit archiving of book chapters.This book constitutes the refereed post...
Author has attributed the research to ARC Linkage Project LP120100218Digital games make up a signifi...
This chapter focuses on retro-computing community sites and museums, considering the roles of each i...
This essay explores the success of retrogaming to show how new public memories about gaming history ...
This master's thesis focuses on the research of similar video game experiences among players of diff...
This article addresses the shifting, multiple and contradictory reception of early digital games tec...
Author has attributed this research to ARC Linkage Project grant LP120100218.The art historical noti...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Drawing on the disciplines of library and information studies and archival studies, this study seeks...
The collection and conservation of code is still in its infancy in Australia. Even where coded items...
Part 7: Celebrating Nostalgia for Games - And Its Potential as Trojan HorseInternational audienceMem...
Games are one of the most significant cultural forms of our times and yet they are poorly documented...
Author has attributed this research to ARC Linkage Project LP120100218.Games are one of the most sig...
The Popular Memory Archive is an online collaborative research portal for collecting and exhibiting ...
The design of engaging digital access to collections and the creation of opportunities for richer co...
Springer's policy does not permit archiving of book chapters.This book constitutes the refereed post...
Author has attributed the research to ARC Linkage Project LP120100218Digital games make up a signifi...
This chapter focuses on retro-computing community sites and museums, considering the roles of each i...
This essay explores the success of retrogaming to show how new public memories about gaming history ...
This master's thesis focuses on the research of similar video game experiences among players of diff...
This article addresses the shifting, multiple and contradictory reception of early digital games tec...
Author has attributed this research to ARC Linkage Project grant LP120100218.The art historical noti...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Drawing on the disciplines of library and information studies and archival studies, this study seeks...
The collection and conservation of code is still in its infancy in Australia. Even where coded items...