There has been extensive research into using computers to help people to monitor their physical activity. Most existing self-monitoring approaches employ high complexity, high-engagement interfaces with a focus on numbers, text and graphics. An alternative are low-complexity interfaces - those that employ simple metaphors to convey information - such as ambient displays. Research has shown that these interfaces could be equally effective in assisting users to monitor and subsequently change their behaviour. Engagement with existing smartphone-based or fixed ambient displays presupposes that the user is also engaged in some other unrelated activity (looking at a phone or walking past a screen), limiting their usefulness. Wearable ambient dis...
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This paper explores the interaction between users and ambient displays and the evaluation thereof in...
ABSTRACT This paper examines an increasingly relevant topic in the multimedia community of wearable ...
There has been extensive research into using computers to help people to monitor their physical acti...
My research practice and thesis investigates how wearable technology can be used to create new form...
We discussed our project that involves investigating the role of wearable activity-tracking technolo...
The research described in this thesis considers mobile technology with particular reference to the u...
This presentation will be of interest to 1) physical activity researchers interested in better captu...
Physical inactivity is a growing public health concern resulting in a rise of non-communicable disea...
The emergence of ubiquitous sensing and the Internet of Things (IoT) have inspired the development o...
Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999.Include...
The emergence of ubiquitous sensing and the Internet of Things (IoT) have inspired the development o...
Over the past several years, the use of wearable devices has increased dramatically, primarily for f...
As technology is moving from personal and distributed computing towards ubiquitous computing, permea...
Wearable devices, such as smartwatches and fitness bands, are becoming a key element of our lives. T...
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This paper explores the interaction between users and ambient displays and the evaluation thereof in...
ABSTRACT This paper examines an increasingly relevant topic in the multimedia community of wearable ...
There has been extensive research into using computers to help people to monitor their physical acti...
My research practice and thesis investigates how wearable technology can be used to create new form...
We discussed our project that involves investigating the role of wearable activity-tracking technolo...
The research described in this thesis considers mobile technology with particular reference to the u...
This presentation will be of interest to 1) physical activity researchers interested in better captu...
Physical inactivity is a growing public health concern resulting in a rise of non-communicable disea...
The emergence of ubiquitous sensing and the Internet of Things (IoT) have inspired the development o...
Thesis (S.M.)--Massachusetts Institute of Technology, Program in Media Arts & Sciences, 1999.Include...
The emergence of ubiquitous sensing and the Internet of Things (IoT) have inspired the development o...
Over the past several years, the use of wearable devices has increased dramatically, primarily for f...
As technology is moving from personal and distributed computing towards ubiquitous computing, permea...
Wearable devices, such as smartwatches and fitness bands, are becoming a key element of our lives. T...
Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program ...
This paper explores the interaction between users and ambient displays and the evaluation thereof in...
ABSTRACT This paper examines an increasingly relevant topic in the multimedia community of wearable ...