[[abstract]]The research presented in this paper is part of a 5-year renewable national research program in Canada, namely the NSERC/iCORE/Xerox/Markin research chair program that aims to explore possibilities of adaptive mobile learning and to provide learners with a learning environment which facilitates personalized learning at any time and any place. One of the sub-projects of this 5-year national research program is to design and develop contextaware mobile learning services. The research team of the sub-project applied narrative theory to design a location based Context-Aware Mobile Role Playing Game (CAM-RPG) in order to give students feeling of living in the game world and role playing, exploring the game world, completing the quest...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
The paper discusses how Location-Based Mobile Games can successfully support informal educational ac...
Ternier, S., De Jong, T., & Kelle, S. (2009). Context based games for mobile learning. Presentation ...
Abstract: A context-aware educational game-based mobile application, CAMEG, can generate inquiry-bas...
With mobile platform features such as portability, multi-media capacity, wireless Internet access, s...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
[[abstract]]Ubiquitous learning is an innovative approach that combines mobile learning and context-...
This paper builds on the emerging body of research aimed at exploring the educational potential of m...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
*Corresponding author Abstract: Ubiquitous learning is an innovative approach that combines mobile l...
Abstract. Mobile learning games have increasingly been topic of educational research with the intent...
Studies on game-based learning show positive effects, but insights into the relationship between stu...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
During the COVID-19 pandemic, educational mobile games may play a significant role to facilitate stu...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
The paper discusses how Location-Based Mobile Games can successfully support informal educational ac...
Ternier, S., De Jong, T., & Kelle, S. (2009). Context based games for mobile learning. Presentation ...
Abstract: A context-aware educational game-based mobile application, CAMEG, can generate inquiry-bas...
With mobile platform features such as portability, multi-media capacity, wireless Internet access, s...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
[[abstract]]Ubiquitous learning is an innovative approach that combines mobile learning and context-...
This paper builds on the emerging body of research aimed at exploring the educational potential of m...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
*Corresponding author Abstract: Ubiquitous learning is an innovative approach that combines mobile l...
Abstract. Mobile learning games have increasingly been topic of educational research with the intent...
Studies on game-based learning show positive effects, but insights into the relationship between stu...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
During the COVID-19 pandemic, educational mobile games may play a significant role to facilitate stu...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
The paper discusses how Location-Based Mobile Games can successfully support informal educational ac...
Ternier, S., De Jong, T., & Kelle, S. (2009). Context based games for mobile learning. Presentation ...