While video games are becoming increasingly social, little is known regarding whether games might also facilitate social support. In tandem, while both genders experience similar overall rates of mental illness [1], men seek and use health services less often than women [2]. A series of interviews (N=15) were held with male social video game players to determine if video game play provides a means for them to access social support. Preliminary analyses suggest that games afford a means of gaining support from new connections, describes how these trusting relationships develop, and demonstrates that gameplay itself offers some emotional benefits. This research contributes to the understanding of how men use technology to support their emotio...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...
Video gaming has often been associated with negative outcomes such as aggression and social isolatio...
While video games are becoming increasingly social, little is known regarding whether games might al...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Online video games are perceived as a hostile space that welcomes aggression and verbal abuse based ...
Social isolation is a predictor of poor mental health outcomes while social connectedness leads to p...
Internet connectivity has changed the way video games are played by allowing individuals to connect ...
Video game players, especially women, find themselves victimized by verbal abuse and trash talk from...
Men’s causes of death by suicide are statistically higher than for women. A reason for this seems to...
This research projects examines, if any, the relationship between establishing friendships and compu...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Technological advances throughout the past century have often produced concern regarding these advan...
Video games have become one of the most dominant forms of entertainment, eclipsing major Hollywood p...
Online games are becoming more and more popular nowadays. Interacting with others in games has also ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...
Video gaming has often been associated with negative outcomes such as aggression and social isolatio...
While video games are becoming increasingly social, little is known regarding whether games might al...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
Online video games are perceived as a hostile space that welcomes aggression and verbal abuse based ...
Social isolation is a predictor of poor mental health outcomes while social connectedness leads to p...
Internet connectivity has changed the way video games are played by allowing individuals to connect ...
Video game players, especially women, find themselves victimized by verbal abuse and trash talk from...
Men’s causes of death by suicide are statistically higher than for women. A reason for this seems to...
This research projects examines, if any, the relationship between establishing friendships and compu...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Technological advances throughout the past century have often produced concern regarding these advan...
Video games have become one of the most dominant forms of entertainment, eclipsing major Hollywood p...
Online games are becoming more and more popular nowadays. Interacting with others in games has also ...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Video games have been part of society for over 40 years. During this period, a stereotypical image o...
Video gaming has often been associated with negative outcomes such as aggression and social isolatio...