This paper addresses the perceived benefits from gamification in the context of special education. It presents the findings of a study evaluating the effects of a specific gamification element (badges) on the engagement of five students with special learning needs, through online courses developed on the Moodle Learning Management System (LMS). The results indicate that this particular gamification element yielded positive effects on students’ engagement and on their overall attitude towards the educational process in general
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
In this research, gamification techniques were investigated on how they could be effectively used in...
This paper addresses the perceived benefits from gamification in the context of special education. I...
Gamification has been gaining increasing acceptability in recent times in educational and commercial...
This study reviewed past research with regards to gamification and to propose a concept...
The use of digital badges and gamification strategies to increase student engagement and achievement...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
In this paper we explore how gamification can be applied to education in order to improve student en...
Over the past few years the application of educational technology in the classroom setting has been ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Achievement badges are a form of gamification that are used in an attempt to increase user engagemen...
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
In this research, gamification techniques were investigated on how they could be effectively used in...
This paper addresses the perceived benefits from gamification in the context of special education. I...
Gamification has been gaining increasing acceptability in recent times in educational and commercial...
This study reviewed past research with regards to gamification and to propose a concept...
The use of digital badges and gamification strategies to increase student engagement and achievement...
Gamification aims to enhance the educational experience by enabling students to have fun with techno...
Gamification is game aspects, such as experience points or badges, applied to non-game settings by i...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
In this paper we explore how gamification can be applied to education in order to improve student en...
Over the past few years the application of educational technology in the classroom setting has been ...
Gamification is a motivation approach that has increasingly been utilized in a variety of applicatio...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
Achievement badges are a form of gamification that are used in an attempt to increase user engagemen...
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
As a precursor to the development of a gamified system to improve learning outcomes, we investigate ...
In this research, gamification techniques were investigated on how they could be effectively used in...