This dissertation examines the problems of representing and animating complex, highly connected objects. Systems such as these are difficult to describe and animate due to the richness of actions and physical interconnections. A strategy of partitioning the objects, actions, and application algorithm is proposed which allows complete independence of definition of these three classes. A simple animator has been implemented for a gear-and-axle universe which is capable of detecting inconsistent cyclic systems while correctly animating consistent ones. An object of proven interest, the human face, is then examined. The face itself consists of a moderately large number of definable regions of expression and a predefined set of performable actio...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
technical reportThis report presents a computer model for the representation of human faces. This th...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
The face is an interesting object to animate for several reasons: it is an important channel of comm...
The face is an interesting object to animate for several reasons: it is an important channel of comm...
A variety of techniques currently exist for modeling natural objects. Automated human face modeling ...
Avatars, computer animation, and other forms of human-centric computing all potentially require the ...
This paper provides a comprehensive survey on the techniques for human facial modeling and animation...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
Human faces provide important cues of human activities. Thus they are useful for human-human communi...
The human face is one of the most ecologically relevant objects for visual perception. Although the ...
We describe image-based synthesis techniques that make possible the creation of computer models of r...
In this thesis we tackle the relationship between facial motion and speech. Generating realistic fac...
Abstract: Recognition and simulation of actions performable on rigidly-Jointed actors such as human ...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
technical reportThis report presents a computer model for the representation of human faces. This th...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
The face is an interesting object to animate for several reasons: it is an important channel of comm...
The face is an interesting object to animate for several reasons: it is an important channel of comm...
A variety of techniques currently exist for modeling natural objects. Automated human face modeling ...
Avatars, computer animation, and other forms of human-centric computing all potentially require the ...
This paper provides a comprehensive survey on the techniques for human facial modeling and animation...
Advances in multimedia-related technologies are enabling new applications such as virtual agents, v...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
Human faces provide important cues of human activities. Thus they are useful for human-human communi...
The human face is one of the most ecologically relevant objects for visual perception. Although the ...
We describe image-based synthesis techniques that make possible the creation of computer models of r...
In this thesis we tackle the relationship between facial motion and speech. Generating realistic fac...
Abstract: Recognition and simulation of actions performable on rigidly-Jointed actors such as human ...
We introduce a facial deformation system that allows artists to define and customize a facial rig an...
technical reportThis report presents a computer model for the representation of human faces. This th...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...