Over the last few years the use of mobile technologies has brought the formulation of location-based learning approaches shaping new or enhanced educational activities. Involving teachers in the design of these activities is important because the designs need to be aligned with the requirements of the specific educational settings. Yet, analysing the implementation of the activities with students is also critical, not only for assessment purposes but also for enabling the identification of learning design elements that should be revised and improved. This paper studies a case that applies visualizations to support students’ self-assessment and teachers’ inquiry of a mobile learning design. The design is a gamified location-based learni...
Educational location-based games provide a link between content and its real-life relevance in a phy...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
This study used Bloom's Revised Taxonomy to examine 30 questions produced for a mobile quiz game wit...
© 2014 British Educational Research Association. Over the last few years, the use of mobile technolo...
© 2014 British Educational Research Association. Over the last few years, the use of mobile technolo...
© 2014 British Educational Research Association. Over the last few years, the use of mobile technolo...
With the universal use of mobile computing devices, there has been a notable increasein the number o...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
With the universal use of mobile computing devices, there has been a notable increase in the number ...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Comunicació presentada al DELbA 2020: Workshop on Designing and Facilitating Educational Location-ba...
mLearn4web is a web-based framework aiming to support the creation of mobile applications within the...
mLearn4web is a web-based framework aiming to support the creation of mobile applications within the...
This paper compares two kinds of educational treatment within location-based game approach; learning...
This educational research focuses on describing the potential of the advanced digital mobile devices...
Educational location-based games provide a link between content and its real-life relevance in a phy...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
This study used Bloom's Revised Taxonomy to examine 30 questions produced for a mobile quiz game wit...
© 2014 British Educational Research Association. Over the last few years, the use of mobile technolo...
© 2014 British Educational Research Association. Over the last few years, the use of mobile technolo...
© 2014 British Educational Research Association. Over the last few years, the use of mobile technolo...
With the universal use of mobile computing devices, there has been a notable increasein the number o...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
With the universal use of mobile computing devices, there has been a notable increase in the number ...
Recent developments in mobile technology have facilitated the emergence of a vast number of games to...
Comunicació presentada al DELbA 2020: Workshop on Designing and Facilitating Educational Location-ba...
mLearn4web is a web-based framework aiming to support the creation of mobile applications within the...
mLearn4web is a web-based framework aiming to support the creation of mobile applications within the...
This paper compares two kinds of educational treatment within location-based game approach; learning...
This educational research focuses on describing the potential of the advanced digital mobile devices...
Educational location-based games provide a link between content and its real-life relevance in a phy...
This thesis explores the use of situated, location-based mobile games for supporting learning in the...
This study used Bloom's Revised Taxonomy to examine 30 questions produced for a mobile quiz game wit...