This thesis addresses the analysis and generation of expressive movements for virtual human characters. Based on previous results from three different research areas (perception of emotions and biological motion, automatic recognition of affect and computer character animation), a low-dimensional motion representation is proposed. This representation consists of the spatio-temporal trajectories of end-effectors (i.e., head, hands and feet) and pelvis. We have argued that this representation is both suitable and sufficient for characterizing the underlying expressive content in human motion and for controlling the generation of expressive whole-body movements. In order to prove these claims, this thesis proposes: i.) A new motion capture dat...
Recent technological advances have made it possible to create virtual characters able to reproduce h...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
This thesis addresses the analysis and generation of expressive movements for virtual human characte...
This thesis addresses the analysis and generation of expressive movements for virtual human characte...
Cette thèse porte sur l’analyse et la génération de mouvements expressifs pour des personnages humai...
International audienceEndowing animated virtual characters with emotionally expressive behaviors is ...
International audienceRecent results in the affective computing sciences point towards the importanc...
International audienceVirtual characters capable of showing emotionalcontent are considered as more ...
International audienceWhile human communication involves rich, complex and expressive gestures, avai...
Emotions are an important aspect of daily life. They are expressed through different channels, some ...
This study is aims to find out the relationship between expressive body movements with basic emotion...
The work conducted in this thesis can be summarized into four main steps.Firstly, we proposed a mult...
Recent technological advances have made it possible to create virtual characters able to reproduce h...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
This thesis addresses the analysis and generation of expressive movements for virtual human characte...
This thesis addresses the analysis and generation of expressive movements for virtual human characte...
Cette thèse porte sur l’analyse et la génération de mouvements expressifs pour des personnages humai...
International audienceEndowing animated virtual characters with emotionally expressive behaviors is ...
International audienceRecent results in the affective computing sciences point towards the importanc...
International audienceVirtual characters capable of showing emotionalcontent are considered as more ...
International audienceWhile human communication involves rich, complex and expressive gestures, avai...
Emotions are an important aspect of daily life. They are expressed through different channels, some ...
This study is aims to find out the relationship between expressive body movements with basic emotion...
The work conducted in this thesis can be summarized into four main steps.Firstly, we proposed a mult...
Recent technological advances have made it possible to create virtual characters able to reproduce h...
In all computer-graphics applications, one stimulating task has been the integration of believable v...
In all computer-graphics applications, one stimulating task has been the integration of believable v...