International audienceProducing sensations of motion in driving simulators often requires using cumbersome and expensive motion platforms. In this article we present a novel and alternative approach for producing self-motion sensations in driving simulations by relying on haptic-feedback. The method consists in applying a force-feedback proportional to the acceleration of the virtual vehicle directly to the hands of the driver, by means of a haptic device attached to the manipulated controller (or a steering wheel). We designed a proof-of-concept based on a standard gamepad physically attached at the extremity of a standard 3DOF haptic display. Haptic effects were designed to match notably the acceleration/braking (longitudinal forces) and ...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Unencumbered by the need to provide permanent manual control, future autonomous vehicles may be abse...
International audienceThis paper presents a driving simulation which aim is twofold: (i) investigate...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
This paper describes the design and preliminary test of a virtual reality driving simulator capable ...
International audienceThe sensation of self-motion is essential in many virtual reality applications...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
In dynamic driving simulators, the experience of operating a vehicle is reproduced by combining visu...
Multi sensorial cues (visual, auditory, haptic, inertial, vestibular, neuromuscular) [Ang2] play imp...
International audienceWhile virtual reality applications flourish, there is a growing need for techn...
In this study, a haptic device is proposed for virtual reality (VR) applications. The proposed hapti...
International audienceWe introduce a novel way of simulating sensations of motion which does not req...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Unencumbered by the need to provide permanent manual control, future autonomous vehicles may be abse...
International audienceThis paper presents a driving simulation which aim is twofold: (i) investigate...
International audienceProducing sensations of motion in driving simulators often requires using cumb...
This paper describes the design and preliminary test of a virtual reality driving simulator capable ...
International audienceThe sensation of self-motion is essential in many virtual reality applications...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
This paper describes an experiment which was conducted to evaluate the influence of haptic feedback ...
In dynamic driving simulators, the experience of operating a vehicle is reproduced by combining visu...
Multi sensorial cues (visual, auditory, haptic, inertial, vestibular, neuromuscular) [Ang2] play imp...
International audienceWhile virtual reality applications flourish, there is a growing need for techn...
In this study, a haptic device is proposed for virtual reality (VR) applications. The proposed hapti...
International audienceWe introduce a novel way of simulating sensations of motion which does not req...
Despite amazing advances in the visual quality of virtual environ-ments, affordable-yet-effective se...
Unencumbered by the need to provide permanent manual control, future autonomous vehicles may be abse...
International audienceThis paper presents a driving simulation which aim is twofold: (i) investigate...