This paper describes a design of a collaborative virtual environment (CVE) for training security agents in big events. The CVE was modelled with Autodesk 3ds Max, while Unity 3D was used to create the terrain and implement the features that make up a virtual environment. The Brazilian soccer stadium known as Maracana˜ and its surroundings were chosen as the real counterparts of the CVE. The usability of the CVE was evaluated through simulations involving security agents dealing with threats related to suspects carrying radioactive material in big events. In order to perform these simulations, we use the same procedures used during 2014 FIFA World Cup and planned to be used in Rio 2016 Olympic Games. The main objective of this work is to ...
The new suggested collaboration is related to the development of learning materials for a virtual en...
This article presents a research focused on the Virtual Battlespace 2 scenarios development for priv...
This study concerns virtual environments for training in operational conditions. The principal devel...
In face the recently observed security menaces related to terrorist actions and natural disasters, t...
With the proximity of the events of the Olympic Games, Brazil can become a great place of visibility...
AbstractSerious games have been used with success for training field operatives in tasks where there...
Recently technologies have improved training practices tremendously, especially practices that requi...
Abstract: This study concerns virtual environments for training in operationnal conditions. The prin...
In recent years was observed the importance of improving the physical security of nuclear facilities...
International audienceAlthough collaborative practices between cyber organizations are well document...
The lack of experiential training has become the primary cause of incidents that could have been eas...
The Brazilian nuclear program has reinforced the importance of improving the physical security of nu...
A drawback to live-action training simulations is the need to gather a large group of participants i...
International audienceWe present in this paper researches focused on specification and production of...
This paper reports our usage of game and virtual reality technology to build a risk training simulat...
The new suggested collaboration is related to the development of learning materials for a virtual en...
This article presents a research focused on the Virtual Battlespace 2 scenarios development for priv...
This study concerns virtual environments for training in operational conditions. The principal devel...
In face the recently observed security menaces related to terrorist actions and natural disasters, t...
With the proximity of the events of the Olympic Games, Brazil can become a great place of visibility...
AbstractSerious games have been used with success for training field operatives in tasks where there...
Recently technologies have improved training practices tremendously, especially practices that requi...
Abstract: This study concerns virtual environments for training in operationnal conditions. The prin...
In recent years was observed the importance of improving the physical security of nuclear facilities...
International audienceAlthough collaborative practices between cyber organizations are well document...
The lack of experiential training has become the primary cause of incidents that could have been eas...
The Brazilian nuclear program has reinforced the importance of improving the physical security of nu...
A drawback to live-action training simulations is the need to gather a large group of participants i...
International audienceWe present in this paper researches focused on specification and production of...
This paper reports our usage of game and virtual reality technology to build a risk training simulat...
The new suggested collaboration is related to the development of learning materials for a virtual en...
This article presents a research focused on the Virtual Battlespace 2 scenarios development for priv...
This study concerns virtual environments for training in operational conditions. The principal devel...