We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability, Büchi, ω-regular or more general objectives. These games are known to be weakly determined, i.e., they have value. However, strong determinacy of threshold objectives (given by an event ε and a threshold c ∈ [0,1]) was open in many cases: is it always the case that the maximizer or the minimizer has a winning strategy, i.e., one that enforces, against all strategies of the other player, that ε is satisfied with probability ≥ c (resp. <; c)? We show that almost-sure objectives (where c = 1) are strongly d...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
AbstractWe consider a class of infinite-state stochastic games generated by stateless pushdown autom...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
We study countably infinite stochastic 2-player games with reachability objectives. Our results prov...
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We i...
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We i...
We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in ...
We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or,...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
Infinite duration games with regular conditions are one of the crucial tools in the areas of verific...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
AbstractWe consider a class of infinite-state stochastic games generated by stateless pushdown autom...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
We study 2-player turn-based perfect-information stochastic games with countably infinite state spac...
International audienceWe consider two-person zero-sum stochastic games with signals, a standard mode...
We study countably infinite stochastic 2-player games with reachability objectives. Our results prov...
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We i...
We consider perfect-information reachability stochastic games for 2 players on infinite graphs. We i...
We study stochastic zero-sum games on graphs, which are prevalent tools to model decision-making in ...
We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or,...
We prove two determinacy and decidability results about two-players stochastic reachability games wi...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
Infinite duration games with regular conditions are one of the crucial tools in the areas of verific...
In two-player finite-state stochastic games of partial obser- vation on graphs, in every state of th...
AbstractWe consider a class of infinite-state stochastic games generated by stateless pushdown autom...
Given a zero-sum infinite game we examine the question if players have optimal memoryless determinis...