Induction is a key factor in helping students acclimatise to Higher Education and in ensuring retention. However, induction activities – both formal and informal – regularly fail to cater for the needs of the diverse range of students that are now entering Higher Education. Formal induction activities, such as library induction, tend to be short sessions often delivered to large groups run in inflexible face-to-face slots. The perceived usefulness of these sessions is not always apparent to students because they take place at the start of the year and inevitably use tasks that are not contextualised. Socialisation and orientation activities, which are commonly based around pubs, do not always suit students from different backgrounds and cul...
An educational alternate reality game (ARG) is a social learning experience that takes place in both...
The project assessed approaches to creating an alternate reality game (ARG) for students to learn ba...
What can systems engineers learn from playing a game? As part of a liberal arts and engineering coll...
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new ...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new g...
Running from September 2008 to March 2009, the JISC-funded ARGOSI project used an Alternate Reality ...
It is a common misconception that game-based learning is, by its very nature, engaging for the major...
An Alternate Reality Game (ARG) is a unique experience that blurs the edges between our everyday liv...
ABSTRACT In January and February 2010, a project team at the University of North Carolina at Chapel ...
Alternate Reality Games are being used increasingly in Higher Education as a way of providing a stim...
Abstract: Alternate reality games are a relatively new genre of games that use many different types ...
Alternate Reality Games (ARGs) are being used increasingly in Higher Education to provide a stimula...
In this article, I present my experience with integrating an alternate reality gaming (ARG) framewor...
The Department of Information Science, University of Pretoria offers a unique undergraduate and post...
An educational alternate reality game (ARG) is a social learning experience that takes place in both...
The project assessed approaches to creating an alternate reality game (ARG) for students to learn ba...
What can systems engineers learn from playing a game? As part of a liberal arts and engineering coll...
Alternate reality games (ARGs) are a relatively new form of collaborative game that make use of both...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new ...
This paper discusses the educational potential of alternate reality games (ARGs), a relatively new g...
Running from September 2008 to March 2009, the JISC-funded ARGOSI project used an Alternate Reality ...
It is a common misconception that game-based learning is, by its very nature, engaging for the major...
An Alternate Reality Game (ARG) is a unique experience that blurs the edges between our everyday liv...
ABSTRACT In January and February 2010, a project team at the University of North Carolina at Chapel ...
Alternate Reality Games are being used increasingly in Higher Education as a way of providing a stim...
Abstract: Alternate reality games are a relatively new genre of games that use many different types ...
Alternate Reality Games (ARGs) are being used increasingly in Higher Education to provide a stimula...
In this article, I present my experience with integrating an alternate reality gaming (ARG) framewor...
The Department of Information Science, University of Pretoria offers a unique undergraduate and post...
An educational alternate reality game (ARG) is a social learning experience that takes place in both...
The project assessed approaches to creating an alternate reality game (ARG) for students to learn ba...
What can systems engineers learn from playing a game? As part of a liberal arts and engineering coll...