Embodied experiences can be important for changing attitudes, deepening understanding, and increasing science process skills. The Field Museum is interested in best practices for using and combining digital and analog moments for STEM learning. Recent studies support the use of digital tools, particularly virtual worlds, for embodied learning. Other studies show that physical role-playing activities can lead to embodied learning. The choice of virtual or physical experiences to trigger embodied learning should tie directly to learning goals. Here we highlight two activities from “I Dig Tanzania” that facilitated embodied learning: one that was most effective as a role play and the other as a virtual world activity. External analysis documen...
Embodied learning activities supported by motion-based technologies are becoming popular in various ...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
The enactment of embodied learning in the authentic classroom introduces new challenges. The educati...
There is a wide spread assumption that technology enhanced learning environments, which are grounded...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...
Communications in Computer and Information Science Volume 1044, 2019, Pages 222-233© 2019, Springer ...
With the emergence of mobile and ubiquitous technologies there has been increased interest in explor...
Computer simulations have been shown to be effective instruments for teaching students about difficu...
Prior research has supported that game-based learning is dependent on the degree of immersion achiev...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual Reality (VR) has great potentials for experiential learning, especially in a shared environm...
Embodied learning activities supported by motion-based technologies are becoming popular in various ...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
The enactment of embodied learning in the authentic classroom introduces new challenges. The educati...
There is a wide spread assumption that technology enhanced learning environments, which are grounded...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...
Communications in Computer and Information Science Volume 1044, 2019, Pages 222-233© 2019, Springer ...
With the emergence of mobile and ubiquitous technologies there has been increased interest in explor...
Computer simulations have been shown to be effective instruments for teaching students about difficu...
Prior research has supported that game-based learning is dependent on the degree of immersion achiev...
abstract: Virtual reality (VR) educational games are growing in demand, partly because of evidence f...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual Reality (VR) has great potentials for experiential learning, especially in a shared environm...
Embodied learning activities supported by motion-based technologies are becoming popular in various ...
Theories of embodied cognition argue that human processes of thinking and reasoning are deeply conne...
Immersion is often argued to be one of the main driving forces behind children’s learning in digital...