This paper proposes a new perspective, based on the concept of social masks, for the simulation of a realistic NPC (Non-Player Character) behavior. The Mask Model goal is to support AI techniques for autonomous agents by encouraging or discouraging behaviors according to the social environment and by providing knowledge about possible reactions to the agent actions. In this approach, the NPC tendencies are controlled by the interactions of three overlapping mask layers: self- perception layer, social layer and interpersonal layer. The masks mould the tendencies, the feelings and the ethics of a NPC. By changing the links between characters and masks, a wide variety of different behaviors and story-lines may arise. The paper present an algor...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
A number of recent, highly successful games have shown that there is a demand for the personalities,...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
Simulations of social situations have great potential to be applied to many of the social problems t...
How can the behaviour of humans who interact with other humans be simulated in virtual environments?...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
International audienceSocial Simulations are used to study complex systems featuring hundreds of hum...
AbstractAutonomous synthetic characters have the potential to promote the social engagement of users...
International audienceSocial Simulations are used to study complex systems featuring hundreds of hum...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
International audienceSocial Simulations are used to study complex systems featuring hundreds of hum...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
A number of recent, highly successful games have shown that there is a demand for the personalities,...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
Simulations of social situations have great potential to be applied to many of the social problems t...
How can the behaviour of humans who interact with other humans be simulated in virtual environments?...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
International audienceSocial Simulations are used to study complex systems featuring hundreds of hum...
AbstractAutonomous synthetic characters have the potential to promote the social engagement of users...
International audienceSocial Simulations are used to study complex systems featuring hundreds of hum...
Proceeding of: 13th International Conference, AIMSA 2008, Varna, Bulgaria, September 4-6, 2008This p...
International audienceSocial Simulations are used to study complex systems featuring hundreds of hum...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
We address the challenges of evaluating the fidelity of AI agents that are attempting to produce hum...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...