As students increasingly engage with alternative social networking (or realities) there is a scope for educators to explore whether they pose opportunities for rethinking learning and teaching spaces. The authors argue that there is a requirement to shift away from mapping traditional thinking about what constitutes a learning experience when considering virtual worlds. This chapter draws upon two case studies that have provided two distinctly different learning designs for Logistics students and pre-service teachers. These cases, alongside a comprehensive review of the use of virtual worlds in education will draw out issues and factors which need to be considered when pursuing virtual worlds as learning spaces. Specifically, discussion and...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Virtual worlds, in particular Second Life and Open Sim, are providing welcome opportunities for the ...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
As students increasingly engage with alternative social networking (or realities) there is a scope f...
As students increasingly engage with alternative social networking (or realities) there is a scope f...
The book deals with the challenges that arise when virtual worlds are used for learning and teaching...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
The immersive and social affordances of virtual worlds offer many new opportunities for educators bu...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Virtual worlds, in particular Second Life and Open Sim, are providing welcome opportunities for the ...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
As students increasingly engage with alternative social networking (or realities) there is a scope f...
As students increasingly engage with alternative social networking (or realities) there is a scope f...
The book deals with the challenges that arise when virtual worlds are used for learning and teaching...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
The immersive and social affordances of virtual worlds offer many new opportunities for educators bu...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
Traditional approaches to learning have often focused upon knowledge transfer strategies that have c...
When Second Life first came to the attention of the mainstream media in 2007, educators recognised t...
Virtual worlds, in particular Second Life and Open Sim, are providing welcome opportunities for the ...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...