This paper proposes that the generation of successful virtual environments relies on better understanding of how we conceive virtual and physical realities in our consciousness. In particular, to recognise that our conception of these realities is more importance than our perception of them. The failure and success of certain virtual environments are explained as the failure and success of the application of these phenomena. Firstly, making use of philosophical phenomenology, our understanding of physical reality is considered in terms of phenomenal conception and it is shown that objective perception is only one part of our relationship to physical environments. Secondly, the other point of view is considered and virtual environments are a...
This paper reports on a study of a group of designers constructing a three-dimensional graphical vir...
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found...
This paper presents the trilogy of virtual classifications, the speculative environment, the virtual...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
This paper introduces an alternative view of virtual environments based on an analysis of two opposi...
International audienceIn this paper, we propose a reasoning model aimed at helping to decide on the ...
ABSTRACT The successful creation of telepresence and virtual environments requires a change in desig...
The immense growth in computer and virtual reality technology has resulted in the development of new...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Recent research indicates that Virtual Reality (VR) as a communication tool to convey design intent ...
Recent research indicates that Virtual Reality (VR) as a communication tool to convey design intent ...
Fast and intensive development of natural science (especially quantitative physics) and computer sci...
This paper considers some first principles that might provide a basis for an objective science of ex...
This paper reports on a study of a group of designers constructing a three-dimensional graphical vir...
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found...
This paper presents the trilogy of virtual classifications, the speculative environment, the virtual...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
Situated within the context of interdisciplinary research, this thesis leverages concepts from the f...
This paper introduces an alternative view of virtual environments based on an analysis of two opposi...
International audienceIn this paper, we propose a reasoning model aimed at helping to decide on the ...
ABSTRACT The successful creation of telepresence and virtual environments requires a change in desig...
The immense growth in computer and virtual reality technology has resulted in the development of new...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Virtual models can offer early and inexpensive proxies of how the real environment will be experienc...
Recent research indicates that Virtual Reality (VR) as a communication tool to convey design intent ...
Recent research indicates that Virtual Reality (VR) as a communication tool to convey design intent ...
Fast and intensive development of natural science (especially quantitative physics) and computer sci...
This paper considers some first principles that might provide a basis for an objective science of ex...
This paper reports on a study of a group of designers constructing a three-dimensional graphical vir...
After analyzing how VR experiences are modeled within human computer interaction (CHI) we have found...
This paper presents the trilogy of virtual classifications, the speculative environment, the virtual...