When learners use computers, they typically look at the screen, type, use the mouse, talk, write, sketch and make gestures. This paper identifies technical, practical, ethical and methodological challenges associated with traditional methods for studying such interactions. It examines the potential of recent technologies for identifying learners’attention, recording real-time writing and sketching, and analyzing multiple data feeds in an integrated way. A study of learners’ interactions with multiple representations is used to illustrate the advantages and disadvantages of digital approaches to collecting, coordinating and analyzing observational data. The paper argues that there is a need for research into frameworks for analyzing digital ...
Digital learning technologies are becoming increasingly important for our modern educational system....
This book focuses on learner-computer interactions (LCI) in second language learning environments dr...
This research explores digital technologies such as a ‘non-intrusive’ eye-tracking device, remote de...
This paper discusses a method of collecting and analysing multimodal data during classroom-based dig...
Recent developments in digital data capture technologies are opening up new possibilities for resear...
The use of digital technology requires creativity and interaction between users. This is to support ...
To explore methods of analysing physical interaction in digital learning environments. In particular...
The article presents results of a study on the possibilities of using the ‘Scales’ research techniqu...
Computer-based Multiple External Representations (MERs) have been found in some cases to help and in...
The aim of this study is to investigate the role of personal digital devices for negotiating assignm...
The aim of this thesis is to study the teacher’s role when pupils are using computers to create thei...
International audienceInformation and communication technologies have invaded the field of training,...
A considerable quantity of research into online learning communities has been conducted on the assum...
Digital learning material is associated with grand expectations among educational policy makers. Sev...
Interactive tabletops can be used to provide new ways to support face-to-face collaborative learning...
Digital learning technologies are becoming increasingly important for our modern educational system....
This book focuses on learner-computer interactions (LCI) in second language learning environments dr...
This research explores digital technologies such as a ‘non-intrusive’ eye-tracking device, remote de...
This paper discusses a method of collecting and analysing multimodal data during classroom-based dig...
Recent developments in digital data capture technologies are opening up new possibilities for resear...
The use of digital technology requires creativity and interaction between users. This is to support ...
To explore methods of analysing physical interaction in digital learning environments. In particular...
The article presents results of a study on the possibilities of using the ‘Scales’ research techniqu...
Computer-based Multiple External Representations (MERs) have been found in some cases to help and in...
The aim of this study is to investigate the role of personal digital devices for negotiating assignm...
The aim of this thesis is to study the teacher’s role when pupils are using computers to create thei...
International audienceInformation and communication technologies have invaded the field of training,...
A considerable quantity of research into online learning communities has been conducted on the assum...
Digital learning material is associated with grand expectations among educational policy makers. Sev...
Interactive tabletops can be used to provide new ways to support face-to-face collaborative learning...
Digital learning technologies are becoming increasingly important for our modern educational system....
This book focuses on learner-computer interactions (LCI) in second language learning environments dr...
This research explores digital technologies such as a ‘non-intrusive’ eye-tracking device, remote de...