An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindness’, through enabling both sighted and blind members to experience a similar reality. A multimodal experience was created, comprising ambient sounds and narratives – heard through headphones – and an assortment of themed tactile objects, intended to be felt. In addition, audience members were each provided with a novel haptic device that was designed to enhance their discovery of a pitch-black space. An in the wild study of the cultural experience showed how blind and sighted audience members had different ‘felt’ experiences, but that neither was a lesser one. Furthermore, the haptic device was found to encourage enactive exploration and prov...
The concept of an 'experience economy', originally a business philosophy (Pine & Gilmore, 1999), has...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Deafblind persons’ perception and experiences are based on their residual auditive and visual senses...
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindne...
We describe the ongoing work of a collaborative theatre project, in which blind and sighted members ...
Flatland was an immersive “in-the-wild” experimental theater and technology project, undertaken with...
Flatland was an immersive “in-the-wild” experimental theater and technology project, undertaken with...
This case study describes the development of a mid-air haptic solution to enhance the immersive expe...
Flatland was a large scale immersive theatre production completed in March 2015 that made use of a n...
Chapter from ebook 'SYNCHRESIS ��� Audio Vision Tales'.ERAS, University of Wolverhampto
International audienceThis paper is a fusion of two independent studiesinvestigating related problem...
The incorporation of the sense of touch (haptic sense) into virtual reality (VR) has considerable po...
This paper describes a series of studies involving a haptic device which can display virtual texture...
Immersive theatre is a growing trend within theatre entertainment: audience members can now wander a...
Remotely accessible audio-based virtual tours can offer great utility for blind or vision impaired p...
The concept of an 'experience economy', originally a business philosophy (Pine & Gilmore, 1999), has...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Deafblind persons’ perception and experiences are based on their residual auditive and visual senses...
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindne...
We describe the ongoing work of a collaborative theatre project, in which blind and sighted members ...
Flatland was an immersive “in-the-wild” experimental theater and technology project, undertaken with...
Flatland was an immersive “in-the-wild” experimental theater and technology project, undertaken with...
This case study describes the development of a mid-air haptic solution to enhance the immersive expe...
Flatland was a large scale immersive theatre production completed in March 2015 that made use of a n...
Chapter from ebook 'SYNCHRESIS ��� Audio Vision Tales'.ERAS, University of Wolverhampto
International audienceThis paper is a fusion of two independent studiesinvestigating related problem...
The incorporation of the sense of touch (haptic sense) into virtual reality (VR) has considerable po...
This paper describes a series of studies involving a haptic device which can display virtual texture...
Immersive theatre is a growing trend within theatre entertainment: audience members can now wander a...
Remotely accessible audio-based virtual tours can offer great utility for blind or vision impaired p...
The concept of an 'experience economy', originally a business philosophy (Pine & Gilmore, 1999), has...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Deafblind persons’ perception and experiences are based on their residual auditive and visual senses...