Chin (2004) argues that in order for technology to become embedded into curricula activities, it is important that institutional contexts, as well as pupil needs, are considered in the design process. However, this can be a significant challenge as opportunities for learners to express opinions are bound by institutional and research parameters, such as the curriculum, assessment criteria, organisational logistics, technology, pedagogical method and research agenda. So, how can learners voice their opinions and contribute to participatory design? The question is of fundamental concern in the Personal Inquiry project, funded by the EPSRC/ESRC. Its goal is to develop an innovative toolkit, running on an Ultra-Mobile PC, which provides ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Learning design is a research field which studies how to best support teachers as designers of Techn...
This paper presents an alternative method for designing learning spaces that is driven by the input ...
This abstract presents an on-going research that aims to identify how students and lecturers perceiv...
In the last decade, participatory design is having a major impact on the design of technology for le...
In the last decade, participatory design is having a major impact on the design of technology for le...
This paper focuses on the participatory design processes during a project concerned with supporting ...
This paper presents an exploratory research that aims to identify students’ and academics’ perceptio...
Our hands-on workshop convenes educational designers and learning technology architects to author in...
This paper describes a participatory design approach to the development of inquiry-based learning su...
The University of Nottingham and the Open University are partners in a ca. £1.2m project to help sch...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Learning design is a research field which studies how to best support teachers as designers of Techn...
This paper presents an alternative method for designing learning spaces that is driven by the input ...
This abstract presents an on-going research that aims to identify how students and lecturers perceiv...
In the last decade, participatory design is having a major impact on the design of technology for le...
In the last decade, participatory design is having a major impact on the design of technology for le...
This paper focuses on the participatory design processes during a project concerned with supporting ...
This paper presents an exploratory research that aims to identify students’ and academics’ perceptio...
Our hands-on workshop convenes educational designers and learning technology architects to author in...
This paper describes a participatory design approach to the development of inquiry-based learning su...
The University of Nottingham and the Open University are partners in a ca. £1.2m project to help sch...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Teachers are not typically involved as participatory designers in the design of technology-enhanced ...
Learning design is a research field which studies how to best support teachers as designers of Techn...
This paper presents an alternative method for designing learning spaces that is driven by the input ...