Socialisation or 'knowing one another' is a key element of online learning and knowledge construction. Socialisation needs to be integrated and sustained in the collaboration process through the design of activities which ensure to reduce social distance amongst online learners. Virtual ice breakers early on in collaboration may not be sufficient to develop and maintain shared understanding, mutual trust and social presence. Inadequate early socialisation is a key obstacle in conducting collaborative activities at a distance, as investigated in our research with blogs, wikis and forums, and elsewhere. Socialisation in distributed environments can be enhanced through synchronous technologies such as instant messaging, phone, conference call,...
Synchronous e-Learning (people learning something together at the same time, but not in the same pla...
The disappearance of physical social spaces from today's society is seen by some to be a modern phen...
Workshop aims This workshop offers a ‘students-eye view’ and hands-on exploration of an EdTech inn...
learning Socialisation or ‘knowing one another ’ is a key element of online learning and knowledge c...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
This paper reports on a study into how a three-dimensional (3D) virtual world (Second Life) can faci...
AbstractThis study was conducted in immersive 3D virtual environment Second Life®, with the support ...
This study was conducted in immersive 3D virtual environment Second Life®, with the support of web 2...
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
Journal articleIn this paper we discuss the use of modern information and communication technologies...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
Technological advances have altered how, where, when, and what information is created, presented and...
© 2015, © Emerald Group Publishing Limited. Purpose – Distance learning (DL) programmes are becoming...
Synchronous e-Learning (people learning something together at the same time, but not in the same pla...
The disappearance of physical social spaces from today's society is seen by some to be a modern phen...
Workshop aims This workshop offers a ‘students-eye view’ and hands-on exploration of an EdTech inn...
learning Socialisation or ‘knowing one another ’ is a key element of online learning and knowledge c...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
This paper reports on a study into how a three-dimensional (3D) virtual world (Second Life) can faci...
AbstractThis study was conducted in immersive 3D virtual environment Second Life®, with the support ...
This study was conducted in immersive 3D virtual environment Second Life®, with the support of web 2...
ABSTRACT The purpose of this paper is to present selected literature on learners and collaborative l...
Journal articleIn this paper we discuss the use of modern information and communication technologies...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
Collaborative learning activities apply different approaches in-class or out-of-class, which range f...
Technological advances have altered how, where, when, and what information is created, presented and...
© 2015, © Emerald Group Publishing Limited. Purpose – Distance learning (DL) programmes are becoming...
Synchronous e-Learning (people learning something together at the same time, but not in the same pla...
The disappearance of physical social spaces from today's society is seen by some to be a modern phen...
Workshop aims This workshop offers a ‘students-eye view’ and hands-on exploration of an EdTech inn...