Artists have been interested in the human brain’s anatomy and physiology since at least the Renaissance, while in the twentieth century, the technological revolution enabled them to include in their practices methods adopted from the sciences and engineering, like Brain-Computer Interfaces (BCIs). The use of BCIs originates in the 1960s, with musicians, performers and artists being amongst the pioneers in the design of BCI applications. In recent years, after a period of little progress in the field, the introduction of new commercial-grade Electroencephalography (EEG)-based BCIs has led to a phenomenal development of applications across health, entertainment and the arts. At the same time, in the fields of neuroscience and experimental psy...
Although the use of Brain-Computer Interfaces (BCIs) in the arts originates in the 1960s, there is a...
The Brain Computer Interface (BCI) as a communication method has become very popular in the past sev...
In this short paper we survey recent research views in non-traditional brain-computer interfaces. Th...
Artists have been interested in the human brain’s anatomy and physiology since at least the Renaissa...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The new commercial-grade Electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) have le...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
Interactive new media art and games belong to distinctive fields, but nevertheless share common grou...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
Interactive new media art and games belong to distinctive fields, but nevertheless share common grou...
Clinical research on brain-computer interaction has focused on patients and assistive technology for...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
In this chapter we survey the possibilities of brain-computer interface applications that assume two...
Although the use of Brain-Computer Interfaces (BCIs) in the arts originates in the 1960s, there is a...
The Brain Computer Interface (BCI) as a communication method has become very popular in the past sev...
In this short paper we survey recent research views in non-traditional brain-computer interfaces. Th...
Artists have been interested in the human brain’s anatomy and physiology since at least the Renaissa...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The new commercial-grade Electroencephalography (EEG)-based Brain-Computer Interfaces (BCIs) have le...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in ...
Interactive new media art and games belong to distinctive fields, but nevertheless share common grou...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
Interactive new media art and games belong to distinctive fields, but nevertheless share common grou...
Clinical research on brain-computer interaction has focused on patients and assistive technology for...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
In this chapter we survey the possibilities of brain-computer interface applications that assume two...
Although the use of Brain-Computer Interfaces (BCIs) in the arts originates in the 1960s, there is a...
The Brain Computer Interface (BCI) as a communication method has become very popular in the past sev...
In this short paper we survey recent research views in non-traditional brain-computer interfaces. Th...