The current paper provides a reflection about games’ ‘power’ to promote both ‘go- od’ and ‘bad’ learning. The study is organized in three sections. First, the comple- xity of games’ nature is briefly introduced within diverse perspectives in order to provide an understanding why games are highly empowered. Second, an analysis of historical events and academic references show how games have been used to promote both good and bad events. Finally, two life experiences are presented in order to illustrate how games can provide opposite outcomes regardless of cultural differences. Thus, within a provocative reflexive, physical educators are encoura- ged to think what can be taught on their daily lesson that is “beyond” the learning of the game i...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Although games have connotations of recreation and fun, games are making their way into the classroo...
The current paper provides a reflection about games’ ‘power’ to promote both ‘good’ and ‘bad’ learni...
The game is a social expression, which had come during a societal progress by a working process. It ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Introduction: Does philosophers stone exist in physical education? It could besaid that teaching gam...
People learn something all their life. However, in the begging, as children they learn through play...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
With the development of media technology and game evolution, games are endowed with multiple purpose...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Although games have connotations of recreation and fun, games are making their way into the classroo...
The current paper provides a reflection about games’ ‘power’ to promote both ‘good’ and ‘bad’ learni...
The game is a social expression, which had come during a societal progress by a working process. It ...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
Introduction: Does philosophers stone exist in physical education? It could besaid that teaching gam...
People learn something all their life. However, in the begging, as children they learn through play...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Game-based learning is a dynamic field that has recently garnered much interest from different areas...
This study aims to look at the impact of games on second language learning. It will focus on the ped...
Because educational games increasingly find their way into the classroom, we aim at outlining potent...
With the development of media technology and game evolution, games are endowed with multiple purpose...
The given article is devoted to the study of video games as a relevant method of teaching some subje...
Games are increasingly becoming a powerful and effective tool for training. The use of games as a tr...
This paper explores the role of games in learning. Beginning with some carefully selected definition...
The popularity of entertainment gaming over the last decades has led to the use of games for non-ent...
Although games have connotations of recreation and fun, games are making their way into the classroo...