This paper outlines how an educational game can be used to support the learning of programming within the Computer Science (CS) discipline and reports on the qualitative results of a series of rigorous studies of the use of this game by first-year introductory programming students. Although this paper applies to the CS discipline, computational thinking (CT) as an intrinsic part of the games process is applicable to any discipline. This is because CT combines logical thinking with CS concepts to produce a recipe for solving problems, regardless of where a problem lies. Many studies indicate that learning through educational games appeals widely to students, regardless of their backgrounds (Liu et al, 2011; Papastergiou, 2009). However, t...
Abstract—Computer science is expanding into K12 education and numerous educational games and systems...
As a cognitive ability computational thinking describes a specific way of algorithmic reasoning buil...
Report published in the Proceedings of the National Conference on "Education and Research in the Inf...
This paper outlines how an educational game can be used to support the learning of programming withi...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Owing to their easy engagement and motivational nature, games predominantly in young age groups, hav...
AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
Blocks-based environments have been used to promote computational thinking (CT) and programming lear...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
In this paper, we discuss the problems students face when learning computer programming and describe...
Computational thinking (CT), as a paradigm for learning computer science among young students, has s...
Computational thinking has become an important tool used in many fields in the 21st Century. Solving...
Computational thinking (CT) is gaining recognition as an important skill for students, both in compu...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
Abstract—Computer science is expanding into K12 education and numerous educational games and systems...
As a cognitive ability computational thinking describes a specific way of algorithmic reasoning buil...
Report published in the Proceedings of the National Conference on "Education and Research in the Inf...
This paper outlines how an educational game can be used to support the learning of programming withi...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Owing to their easy engagement and motivational nature, games predominantly in young age groups, hav...
AbstractThis paper outlines an innovative game model for learning computational thinking (CT) skills...
This paper outlines an innovative game-based approach to learning introductory programming that is g...
Blocks-based environments have been used to promote computational thinking (CT) and programming lear...
Computational Thinking is an increasingly important problem solving tool in a variety of fields beca...
In this paper, we discuss the problems students face when learning computer programming and describe...
Computational thinking (CT), as a paradigm for learning computer science among young students, has s...
Computational thinking has become an important tool used in many fields in the 21st Century. Solving...
Computational thinking (CT) is gaining recognition as an important skill for students, both in compu...
For some years now many teachers around the world have explored programming with their pupils inK-9 ...
Abstract—Computer science is expanding into K12 education and numerous educational games and systems...
As a cognitive ability computational thinking describes a specific way of algorithmic reasoning buil...
Report published in the Proceedings of the National Conference on "Education and Research in the Inf...