This research is part of an attempt to address the well-known problem of female underrepresentation in computer science education and industry. This problem starts between ages 11 to 14 and gets progressively worse in what is often referred to as the “shrinking pipeline effect”. There has been considerable research into the causes of the shrinking pipeline and attempts to halt or reverse it. In spite of this, the causes remain unclear and there is evidence that the problem may be worsening. Digital games are increasingly used in education because of their ability to engage and motivate young learners. Unfortunately, digital games used in the teaching of IT and computer science have been found to appeal less to females than males. This is...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The objective of exposing girls to Computer Science as a career option has led to research directed ...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
The motivation for this study is the under-representation of females in computer science education a...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The numbers of females studying and working in computing progressively decreases disproportionately ...
Research has shown that e-learning games do not have the same level of appeal to girls, as they do t...
Research has shown that e-learning games do not have the same level of appeal to girls, as they do t...
Digital educational games development is an emerging area receiving attention from educators and res...
Digital educational games development is an emerging area receiving attention from educators and res...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
Figures from Skillset show that a much higher percentage of males join the video games industry then...
Studies show that women make up only 35% of the IT workforce, and the schism between boys\u27 and gi...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The objective of exposing girls to Computer Science as a career option has led to research directed ...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
The motivation for this study is the under-representation of females in computer science education a...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
The numbers of females studying and working in computing progressively decreases disproportionately ...
Research has shown that e-learning games do not have the same level of appeal to girls, as they do t...
Research has shown that e-learning games do not have the same level of appeal to girls, as they do t...
Digital educational games development is an emerging area receiving attention from educators and res...
Digital educational games development is an emerging area receiving attention from educators and res...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
Figures from Skillset show that a much higher percentage of males join the video games industry then...
Studies show that women make up only 35% of the IT workforce, and the schism between boys\u27 and gi...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...
The objective of exposing girls to Computer Science as a career option has led to research directed ...
The purpose of this article is to consider a specific aspect which has become an obvious source of s...