This paper reports how 6-8 year-old children build, play and share video-games in an animated programming environment. Children program their games using rules as creative tools in the construction process. While working both face-to-face and remotely on their games, we describe how they can collaboratively come to explain phenomena arising from programmed or 'system' rules. Focusing on one illustrative case study of two children, we propose two conjectures. First, we claim that in face-to-face collaboration, the children centre their attention on narrative, and address the problem of translating the narrative into system rules which can be =programmed‘ into the computer. This allowed the children to debug any conflicts between system rules...
Online video gaming has developed from a hobby to a ubiquitous, social and leisure phenomenon. Roblo...
In this paper, we investigate different types of collaborative interaction that children in special ...
Learning social skills is an important part of the socialisation process of children, which should o...
This paper reports how 6-8 year-old children build, play and share video-games in an animated progra...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
Traditional computer technology offers limited support for face-to-face, synchronous collaboration. ...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
This article explores children's development of problem-solving practices through multimodal engagem...
This article explores children’s development of problem-solving practicesthrough multimodal engageme...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
According to Dillenbourg et al. (1996), collaborative learning occurs when two or more people try to...
This paper explores the concept of Enforced Collaborative Agreement (ECA) whereby players in a digit...
This article contributes to thinking about collaboration in classroom/virtual environments by consid...
Online video gaming has developed from a hobby to a ubiquitous, social and leisure phenomenon. Roblo...
In this paper, we investigate different types of collaborative interaction that children in special ...
Learning social skills is an important part of the socialisation process of children, which should o...
This paper reports how 6-8 year-old children build, play and share video-games in an animated progra...
textThe processes and patterns of collaborative strategies used by children when drawing on the comp...
Traditional computer technology offers limited support for face-to-face, synchronous collaboration. ...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
This article explores children's development of problem-solving practices through multimodal engagem...
This article explores children’s development of problem-solving practicesthrough multimodal engageme...
Collaboration is an important aspect of social activity associated with young children’s digital gam...
According to Dillenbourg et al. (1996), collaborative learning occurs when two or more people try to...
This paper explores the concept of Enforced Collaborative Agreement (ECA) whereby players in a digit...
This article contributes to thinking about collaboration in classroom/virtual environments by consid...
Online video gaming has developed from a hobby to a ubiquitous, social and leisure phenomenon. Roblo...
In this paper, we investigate different types of collaborative interaction that children in special ...
Learning social skills is an important part of the socialisation process of children, which should o...