AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize virtual worlds. The paper identifies the activities that children perform in virtual worlds, features they use as well as the reasons for abandoning these virtual worlds. The paper presents results of a qualitative field study. The results indicate that features that are liked in the virtual worlds are similar to games. The main reasons to abandon virtual worlds were increased needs for social networking and better gaming experiences. Students showed interest in using games and virtual worlds at schools, but were generally rather skeptic about this possibility
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
Children’s virtual worlds attract millions of preteens. This article, which uses ethnographic method...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction,...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
International audiencePurposeThe purpose of this paper is to examine whether children’s online play ...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
Virtual worlds have become very popular and there have been some attempts to find the motivations an...
AbstractThe aim of this paper is to analyze the motivations and experiences of children to utilize v...
Children’s virtual worlds attract millions of preteens. This article, which uses ethnographic method...
Social virtual worlds (SVWs) have become increasingly important environments for social interaction,...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
As virtual worlds for children increase in popularity, it is important to examine their developmenta...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
Australian children are increasingly using the Internet to access virtual worlds, which are simulate...
International audiencePurposeThe purpose of this paper is to examine whether children’s online play ...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Online virtual worlds and games provide opportunities for new kinds of interaction, and new forms of...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
Unlike many games that provide quests with goals and tasks for players to accomplish alone or in col...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...