AbstractJust as there is a theory of groups, or rings, or fields, or topological spaces, so there is presented here a theory of computer instructions. These are functions from S to S, where S is the set of states of a computer. Here S is a set of functions from M to B, where M is the memory (the set of variables) and B is a set of values; or alternatively, S is a cartesian product, over M as an index set, of the sets of values of all variables in M. For each instruction I there are defined the input region IR(I) and the output region OR(I); these are subsets of M. An instruction takes data from its input region and places data in its output region. Here OR(I) may be decomposed further into regions affected by subsets of M, which may be defi...
Abstract. Maurer machines are much closer to real computers than Turing machines. Computer instructi...
Subset construction is the method of converting a nondeterministic finite-state machine into a deter...
Subset construction is THE method of converting a nondeterministic finite-state machine into a deter...
This paper has arisen from an attempt to determine the nature of computer instructions from a viewpo...
Formal models for a computer and for programs are introduced. These models are used to develop a the...
AbstractWe here extend our earlier work on the theory of computer instructions to consider instructi...
This paper is based on a previous work of the first author [16] in which a mathematical model of the...
This paper presents an algebraic theory of instruction sequences with instructions for Turing tapes ...
A parameterized algebraic theory of instruction sequences, objects that represent the behaviours pro...
This paper presents an algebraic theory of instruction sequences with instructions for a random acce...
Instruction sequence is a key concept in practice, but it has as yet not come prominently into the p...
AbstractWe here extend our earlier work on the theory of partially defined computer instructions and...
A computation node according to various embodiments of the invention includes at least one input por...
PGA, short for ProGram Algebra, describes sequential programs as finite or infinite (repeating) sequ...
In previous work carried out in the setting of program algebra, including work in the area of instru...
Abstract. Maurer machines are much closer to real computers than Turing machines. Computer instructi...
Subset construction is the method of converting a nondeterministic finite-state machine into a deter...
Subset construction is THE method of converting a nondeterministic finite-state machine into a deter...
This paper has arisen from an attempt to determine the nature of computer instructions from a viewpo...
Formal models for a computer and for programs are introduced. These models are used to develop a the...
AbstractWe here extend our earlier work on the theory of computer instructions to consider instructi...
This paper is based on a previous work of the first author [16] in which a mathematical model of the...
This paper presents an algebraic theory of instruction sequences with instructions for Turing tapes ...
A parameterized algebraic theory of instruction sequences, objects that represent the behaviours pro...
This paper presents an algebraic theory of instruction sequences with instructions for a random acce...
Instruction sequence is a key concept in practice, but it has as yet not come prominently into the p...
AbstractWe here extend our earlier work on the theory of partially defined computer instructions and...
A computation node according to various embodiments of the invention includes at least one input por...
PGA, short for ProGram Algebra, describes sequential programs as finite or infinite (repeating) sequ...
In previous work carried out in the setting of program algebra, including work in the area of instru...
Abstract. Maurer machines are much closer to real computers than Turing machines. Computer instructi...
Subset construction is the method of converting a nondeterministic finite-state machine into a deter...
Subset construction is THE method of converting a nondeterministic finite-state machine into a deter...