AbstractWe define a probabilistic game automaton, a general model of a two-person game. We show how this model includes as special cases the games against nature of Papadimitriou [13], the Arthur-Merlin games of Babai [1], and the interactive proof systems of Goldwasser, Micali, and Rackoff [7]. We prove a number of results about another special case, games against unknown nature, which is a generalization of games against nature. In our notation, we let UP, (UC) denote the class of two-person games with unbounded two-sided error where one player plays randomly, with partial information (complete information). Hence, the designation UC refers to games against known nature and UP refers to games against unknown nature. We show that UC-TIME(t...
We define a new games model of Probabilistic PCF (PPCF) by enriching thin concurrent games with symm...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondetermini...
In this paper, we present a probabilistic analysis of Boolean games. We consider the class of Boolea...
AbstractWe define a probabilistic game automaton, a general model of a two-person game. We show how ...
AbstractThe notion of a solitaire automaton is introduced to model the class of solitaire games. Spa...
Thesis (Ph. D.)--University of Rochester. Dept. of Computer Science, 1995. Published in the Technica...
AbstractRabin [M. Rabin, Probabilistic finite automata, Information and Control (1963) 230–245] init...
AbstractWe introduce p-Automata, which are automata that accept languages of Markov chains, by adapt...
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof....
This paper studies the interaction of automata of size m. We characterise statistical properties sat...
This thesis presents a variety of models for probabilistic programming languages in the framework of...
AbstractExtending the complexity results of Reif [1,2] for two player games of incomplete informatio...
Computer programs keep finding their ways into new safety-critical applications, while at the same t...
We study the bisimilarity problem for probabilistic pushdown automata (pPDA)and subclasses thereof. ...
We investigate hierarchical properties and log-space reductions of languages recognized by log-space...
We define a new games model of Probabilistic PCF (PPCF) by enriching thin concurrent games with symm...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondetermini...
In this paper, we present a probabilistic analysis of Boolean games. We consider the class of Boolea...
AbstractWe define a probabilistic game automaton, a general model of a two-person game. We show how ...
AbstractThe notion of a solitaire automaton is introduced to model the class of solitaire games. Spa...
Thesis (Ph. D.)--University of Rochester. Dept. of Computer Science, 1995. Published in the Technica...
AbstractRabin [M. Rabin, Probabilistic finite automata, Information and Control (1963) 230–245] init...
AbstractWe introduce p-Automata, which are automata that accept languages of Markov chains, by adapt...
We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof....
This paper studies the interaction of automata of size m. We characterise statistical properties sat...
This thesis presents a variety of models for probabilistic programming languages in the framework of...
AbstractExtending the complexity results of Reif [1,2] for two player games of incomplete informatio...
Computer programs keep finding their ways into new safety-critical applications, while at the same t...
We study the bisimilarity problem for probabilistic pushdown automata (pPDA)and subclasses thereof. ...
We investigate hierarchical properties and log-space reductions of languages recognized by log-space...
We define a new games model of Probabilistic PCF (PPCF) by enriching thin concurrent games with symm...
Probabilistic timed automata are a suitable formalism to model systems with real-time, nondetermini...
In this paper, we present a probabilistic analysis of Boolean games. We consider the class of Boolea...