AbstractIn recent years, there has been a renewed interest in the use of digital games for purposes other than pure entertainment, including (formal) training and education. This paper examines the cognitive benefits of the genre of digital role-playing games for foreign language learning, with specific attention to the role of focus-on-form approaches and language-directed feedback. Suggestions for research are made, with particular reference to how formal properties and learner perceptions of feedback may mediate learning outcomes as well as gameplay experience
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
AbstractResearch conducted on the potential and effectiveness of simulations and video games for lea...
The purpose of this paper was to review research within the field of digital games and language lear...
AbstractIn recent years, there has been a renewed interest in the use of digital games for purposes ...
Both in second and foreign language (L2) teaching environments and in digital games, feedback is con...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
Despite the increased interest in the possibilities of digital games in second language education, t...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
Research has shown the potential of employing video game platforms for second language acquisition. ...
textFeedback has been defined as “helpful information or criticism that is given to someone to say w...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
The goal of this paper is to explore the experiences evoked by playing a commercial and two digital ...
The possible benefits of digital games for language learning and teaching have received increasing i...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
AbstractResearch conducted on the potential and effectiveness of simulations and video games for lea...
The purpose of this paper was to review research within the field of digital games and language lear...
AbstractIn recent years, there has been a renewed interest in the use of digital games for purposes ...
Both in second and foreign language (L2) teaching environments and in digital games, feedback is con...
In recent years there has been a lot of interest in the potential role of digital games in language ...
Exposed to traditional language learning strategies, students will gradually lose interest in and mo...
Despite the increased interest in the possibilities of digital games in second language education, t...
Considerable changes have occurred in language learning with the introduction of gameful approaches ...
Massively multiplayer online role-playing games (MMORPGs) are predominately English language games w...
Research has shown the potential of employing video game platforms for second language acquisition. ...
textFeedback has been defined as “helpful information or criticism that is given to someone to say w...
As digital games have grown into a global cultural force during the last few decades, computer-assis...
The goal of this paper is to explore the experiences evoked by playing a commercial and two digital ...
The possible benefits of digital games for language learning and teaching have received increasing i...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
AbstractResearch conducted on the potential and effectiveness of simulations and video games for lea...
The purpose of this paper was to review research within the field of digital games and language lear...