AbstractThis study has been carried out in order to evaluate the music perception and creativity of preschoolers by using two different means of ICTs. Children were tested on computer based music activities with a most efficient method for a common educational goal. An interactive music environment was used for children aged four to six years old (N=28) in order to stimulate their inherent musical skills through interaction with the computer and other additional audiovisual mediums. Specifically, there were two cases:Case I: Use of computer mouse by the preschoolers.Case II: Use of automatic movement recognition technology.The second case appeared to be more effective in preschoolers as they provided better results in concentration and inte...
How could the introduction and use of new technologies be described in the nursery school? In 2003, ...
Background in music education: The present study deals with an area still under-studied in the field...
Mobile and game-based learning are novel approaches characterised by the use of mobile devices and e...
AbstractThis study has been carried out in order to evaluate the music perception and creativity of ...
This study deals with the integration of ICT in preschool settings and the use of interactive applic...
This paper applies an experimental case study aiming at the assessment of the effectiveness of comp...
In a review of music technology in education, Webster (2002) concludes that there is a scarcity of r...
The digital era has changed how children experience music. Few studies have been undertaken from a d...
The digital era has changed how children experience music. Few studies have been undertaken from a d...
AbstractThis paper shows a preliminary evaluation of the succesfully experimental implementation of ...
none6The DiaMuse Project collects experiments with young children interacting with a particular inte...
none2How could the introduction and use of new technologies be described in the nursery school? In 2...
This paper applies an experimental case study aiming at the assessment of the effectiveness of comp...
How could the introduction and use of new technologies be described in the nursery school? In 2003, ...
none2Background in music education: The present study deals with an area still under-studied in the ...
How could the introduction and use of new technologies be described in the nursery school? In 2003, ...
Background in music education: The present study deals with an area still under-studied in the field...
Mobile and game-based learning are novel approaches characterised by the use of mobile devices and e...
AbstractThis study has been carried out in order to evaluate the music perception and creativity of ...
This study deals with the integration of ICT in preschool settings and the use of interactive applic...
This paper applies an experimental case study aiming at the assessment of the effectiveness of comp...
In a review of music technology in education, Webster (2002) concludes that there is a scarcity of r...
The digital era has changed how children experience music. Few studies have been undertaken from a d...
The digital era has changed how children experience music. Few studies have been undertaken from a d...
AbstractThis paper shows a preliminary evaluation of the succesfully experimental implementation of ...
none6The DiaMuse Project collects experiments with young children interacting with a particular inte...
none2How could the introduction and use of new technologies be described in the nursery school? In 2...
This paper applies an experimental case study aiming at the assessment of the effectiveness of comp...
How could the introduction and use of new technologies be described in the nursery school? In 2003, ...
none2Background in music education: The present study deals with an area still under-studied in the ...
How could the introduction and use of new technologies be described in the nursery school? In 2003, ...
Background in music education: The present study deals with an area still under-studied in the field...
Mobile and game-based learning are novel approaches characterised by the use of mobile devices and e...