AbstractICT educational tools can play an essential role in the cognitive development and inclusion of disabled people. In this paper, starting from the mathematics learning difficulties of motor-impaired people with cerebral palsy, we argue that in this field specific educational tools are propaedeutic to a more informal learning approach based on serious games. Then, we describe some design criteria (concerning the learning strategies, the graphical appearance of the entities involved, and the customization of the activities) and some educational tools we have developed accordingly
AbstractThis study examined the usability of an educational computer game that was developed to assi...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
Proceedings of: First International Conference on Reforming Education, Quality of Teaching and Techn...
ICT educational tools can play an essential role in the cognitive development and inclusion of disab...
AbstractICT educational tools can play an essential role in the cognitive development and inclusion ...
Video games that are used as teaching tools are called serious games. However, there is an important...
In this paper some experiences are described, from requirements gathering to design and implementati...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
AbstractThis study aimed to develop an instructional Learning Object design model for tablet using g...
The primary purpose of this paper was to emphasize the use of games as an approach for teaching math...
The purpose of this research is to examine the influence of a special education program, incorporati...
International audienceOur work addresses the development of a Serious Game for the diagnostic and le...
In this paper, we propose a learning path for cognitive rehabilitation in the use of money, and of t...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
Dyscalculia is a particular learning disability that affects around 6% of the world population. Howe...
AbstractThis study examined the usability of an educational computer game that was developed to assi...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
Proceedings of: First International Conference on Reforming Education, Quality of Teaching and Techn...
ICT educational tools can play an essential role in the cognitive development and inclusion of disab...
AbstractICT educational tools can play an essential role in the cognitive development and inclusion ...
Video games that are used as teaching tools are called serious games. However, there is an important...
In this paper some experiences are described, from requirements gathering to design and implementati...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
AbstractThis study aimed to develop an instructional Learning Object design model for tablet using g...
The primary purpose of this paper was to emphasize the use of games as an approach for teaching math...
The purpose of this research is to examine the influence of a special education program, incorporati...
International audienceOur work addresses the development of a Serious Game for the diagnostic and le...
In this paper, we propose a learning path for cognitive rehabilitation in the use of money, and of t...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
Dyscalculia is a particular learning disability that affects around 6% of the world population. Howe...
AbstractThis study examined the usability of an educational computer game that was developed to assi...
In a logic of inclusive education, equal opportunities to all students should be guaranteed and the ...
Proceedings of: First International Conference on Reforming Education, Quality of Teaching and Techn...