AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad Synchronization Problem in a linear network of n finite state cellular automata with null transmission delay
This article presents a generalization of the Firing Squad Synchronization Problem in which the Gene...
AbstractThe Firing Squad Synchronization Problem (FSSP), one of the most well-known problems related...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
AbstractWe studied the Firing Squad Synchronization Problem (FSSP) on reversible (i.e., backward det...
We will exhibit some few states (7) non-minimal time solutions to the firing squad synchronization p...
This paper presents a description of a general outline for a minimal time solution to the Firing Squ...
International audienceIn this paper, we aim to present a completely new solution to the firing squad...
Here is presented a 6-states non minimal-time solution which is intrinsically Minsky-like and solves...
Synchronization of large-scale networks is an important and fundamental computing primitive in paral...
AbstractThe objective of the firing squad synchronization problem is to define sets of states and tr...
International audienceHere is presented a 6-states non minimal-time solution which is intrinsically ...
International audienceWe present some elements of a new family of time-optimal solutions to a less r...
In this paper we present a survey on the minimum and non minimum time solutions to the Firing Squad ...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
This article presents a generalization of the Firing Squad Synchronization Problem in which the Gene...
AbstractThe Firing Squad Synchronization Problem (FSSP), one of the most well-known problems related...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
AbstractWe studied the Firing Squad Synchronization Problem (FSSP) on reversible (i.e., backward det...
We will exhibit some few states (7) non-minimal time solutions to the firing squad synchronization p...
This paper presents a description of a general outline for a minimal time solution to the Firing Squ...
International audienceIn this paper, we aim to present a completely new solution to the firing squad...
Here is presented a 6-states non minimal-time solution which is intrinsically Minsky-like and solves...
Synchronization of large-scale networks is an important and fundamental computing primitive in paral...
AbstractThe objective of the firing squad synchronization problem is to define sets of states and tr...
International audienceHere is presented a 6-states non minimal-time solution which is intrinsically ...
International audienceWe present some elements of a new family of time-optimal solutions to a less r...
In this paper we present a survey on the minimum and non minimum time solutions to the Firing Squad ...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
This article presents a generalization of the Firing Squad Synchronization Problem in which the Gene...
AbstractThe Firing Squad Synchronization Problem (FSSP), one of the most well-known problems related...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...