SummaryThere is strong evidence of shared neurophysiological substrates for visual and vestibular processing that likely support our capacity for estimating our own movement through the environment [1, 2]. We examined behavioral consequences of these shared substrates in the form of crossmodal aftereffects. In particular, we examined whether sustained exposure to a visual self-motion stimulus (i.e., optic flow) induces a subsequent bias in nonvisual (i.e., vestibular) self-motion perception in the opposite direction in darkness. Although several previous studies have investigated self-motion aftereffects [3–6], none have demonstrated crossmodal transfer, which is the strongest proof that the adapted mechanisms are generalized for self-motio...
To maintain stable and coherent perception in an ever-changing environment, the brain needs to conti...
Previously, we reported that when observers passively experience real linear oscillatory somatic mot...
During exposure to Virtual Reality (VR) a sensory conflict may be present, whereby the visual system...
SummaryThere is strong evidence of shared neurophysiological substrates for visual and vestibular pr...
Optic flow patterns generated by self-motion relative to the stationary environment result in congru...
AbstractWe found that the motion aftereffect measured using a directionally ambiguous counterphase g...
AbstractBackground: Electrophysiological recording from the extrastriate cortex of non-human primate...
SummaryCurrent views on multisensory motion integration assume separate substrates where visual moti...
Current views on multisensory motion integration assume separate substrates where visual motion perc...
We investigated perceptual learning in self-motion perception. Blindfolded participants were displac...
This thesis is concerned with the investigation of the nature of adaptation and aftereffects in the...
AbstractThe processing of motion information by the visual system can be decomposed into two general...
When we stand still and do not move our eyes and head, the motion of an object in the world or the a...
Previous studies have documented that the perception of self-motion direction can be extracted from ...
Self-motion perception and the vestibulo-ocular reflex (VOR) were investigated in healthy subjects d...
To maintain stable and coherent perception in an ever-changing environment, the brain needs to conti...
Previously, we reported that when observers passively experience real linear oscillatory somatic mot...
During exposure to Virtual Reality (VR) a sensory conflict may be present, whereby the visual system...
SummaryThere is strong evidence of shared neurophysiological substrates for visual and vestibular pr...
Optic flow patterns generated by self-motion relative to the stationary environment result in congru...
AbstractWe found that the motion aftereffect measured using a directionally ambiguous counterphase g...
AbstractBackground: Electrophysiological recording from the extrastriate cortex of non-human primate...
SummaryCurrent views on multisensory motion integration assume separate substrates where visual moti...
Current views on multisensory motion integration assume separate substrates where visual motion perc...
We investigated perceptual learning in self-motion perception. Blindfolded participants were displac...
This thesis is concerned with the investigation of the nature of adaptation and aftereffects in the...
AbstractThe processing of motion information by the visual system can be decomposed into two general...
When we stand still and do not move our eyes and head, the motion of an object in the world or the a...
Previous studies have documented that the perception of self-motion direction can be extracted from ...
Self-motion perception and the vestibulo-ocular reflex (VOR) were investigated in healthy subjects d...
To maintain stable and coherent perception in an ever-changing environment, the brain needs to conti...
Previously, we reported that when observers passively experience real linear oscillatory somatic mot...
During exposure to Virtual Reality (VR) a sensory conflict may be present, whereby the visual system...