AbstractAn increasing number of applications that use virtual reality technology have appeared in the classroom recently. Augmented reality (AR) uses humanized and interactive operations to allow students to learn from a total immersion experience. The market for keyboard- and mouse-based gaming is gradually being replaced by real-time interactive and sensory games. The application of AR technology can be seen in a variety of areas such as news, travel, sports, and commercials in which tangible and exciting experiences occur. Educators and technical developers are beginning to exploit the capabilities of AR technologies to enable new forms of learning in various fields. AR uses virtual objects that simulate a real environment and, if it can...
The use of Innovative technology in education enhances the grasping ability of the student to gain k...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
Augmented reality is defined as the technology in which virtual objects are blended with the real wo...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encour...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
In today’s post-COVID 19 world, the need to re-establish and strengthen collaborative activities is ...
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
Technology in education has impacted many ways in student's life to learn enthusiastically by giving...
This project explores the potential benefits of using Augmented Reality (AR) technology in educatio...
The use of Innovative technology in education enhances the grasping ability of the student to gain k...
In today’s post-COVID 19 world, the need to re-establish and strengthen collaborative activities is ...
Currently, the school children usually spend a lot of time on the games in their recreational activi...
Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by...
The use of Innovative technology in education enhances the grasping ability of the student to gain k...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...
Augmented reality is defined as the technology in which virtual objects are blended with the real wo...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
Augmented reality (AR) immersion enables virtual objects and real environments to coexist and encour...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
In today’s post-COVID 19 world, the need to re-establish and strengthen collaborative activities is ...
With the advent of Industrial Revolution 4.0, the rapid development and change in technology forms t...
Technology in education has impacted many ways in student's life to learn enthusiastically by giving...
This project explores the potential benefits of using Augmented Reality (AR) technology in educatio...
The use of Innovative technology in education enhances the grasping ability of the student to gain k...
In today’s post-COVID 19 world, the need to re-establish and strengthen collaborative activities is ...
Currently, the school children usually spend a lot of time on the games in their recreational activi...
Augmented Reality (AR) is an emerging form of experience in which the Real World (RW) is enhanced by...
The use of Innovative technology in education enhances the grasping ability of the student to gain k...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
This paper reviews the literature and analyzes the research topics on the use of augmented reality t...