AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limited to finite memory and local communications only, cooperate in a global task. Previous solutions to the fssp usually assume a certain network topology. This paper presents embeddable solutions which exploit the existing network topology without relying on a priori assumptions. A uniform lower bound on the firing time of embeddable solutions is derived, and optimal embeddable solutions are presented for several classes of networks, including rings, star graphs, flower graphs, and n-dimensional rectangular arrays. In addition, we address the question, to what extent can solutions to the fssp for subnetworks contribute to the overall solution
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
AbstractThe firing squad synchronization problem for two-dimensional paths (2-Path FSSP, for short) ...
AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limi...
AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-kno...
In the classical firing squad problem, an unknown number of nodes represented by identical finite s...
AbstractBy the work of Rosenstiehl we know that the firing squad synchronization problem for the cla...
AbstractThe generalized firing squad synchronization problem (gfssp) is the well-known firing squad ...
Abstract. We consider several problems relating to stronglyconnected directed networks of identical ...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. Th...
AbstractThe Firing Squad Synchronization Problem (FSSP), one of the most well-known problems related...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
Synchronization of large-scale networks is an important and fundamental computing primitive in paral...
In recent years we have seen many generalizations of the well-known Firing Squad Synchronization pro...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
AbstractThe firing squad synchronization problem for two-dimensional paths (2-Path FSSP, for short) ...
AbstractThe firing squad synchronization problem, or fssp, requires that a network of automata, limi...
AbstractAn efficient solution of the firing mob problem, which is the generalization of the well-kno...
In the classical firing squad problem, an unknown number of nodes represented by identical finite s...
AbstractBy the work of Rosenstiehl we know that the firing squad synchronization problem for the cla...
AbstractThe generalized firing squad synchronization problem (gfssp) is the well-known firing squad ...
Abstract. We consider several problems relating to stronglyconnected directed networks of identical ...
AbstractFor each class Γ of polyautomata networks (networks composed of copies of a same finite auto...
AbstractIn this paper, we give a solution of the Firing Squad Synchronization Problem for graphs. Th...
AbstractThe Firing Squad Synchronization Problem (FSSP), one of the most well-known problems related...
AbstractWe show that seven states are enough to implement Minsky-like solutions to the Firing Squad ...
Synchronization of large-scale networks is an important and fundamental computing primitive in paral...
In recent years we have seen many generalizations of the well-known Firing Squad Synchronization pro...
In this paper we improve the bounds on the complexity of solutions to the ¯ring squad problem, also ...
We present several solutions to the Firing Squad Synchronization Problem on grid networks of differe...
AbstractThe firing squad synchronization problem for two-dimensional paths (2-Path FSSP, for short) ...