AbstractThis research looks at the effects of playing cooperative and competitive computer games on pupils’ classroom interaction frequency, as an index of their cooperation and engagement in class. It was predicted that students who played a cooperative game would receive higher teacher ratings of classroom interaction frequency, whereas students who played a competitive game would receive lower teacher ratings of classroom interaction frequency. Thirty-two school children with behaviour and learning difficulties played either a cooperative or competitive version of the Wii for a week. The pre- and post-game classroom interaction scores were different for the cooperative and competitive game conditions in the predicted directions. The find...
The purpose of this study was to determine the extent to which cooperative games promote prosocial b...
The depth to which sophisticated technologies are entering into every facet of the society is causin...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
AbstractThis research looks at the effects of playing cooperative and competitive computer games on ...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
It is widely accepted that young children learn a great deal through play. Early childhood education...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
Cooperative behavior of students playing an educational computer game was investigated. The combinat...
Traditional board games are a common social activity for many children, but little is known about th...
Enjoyment is one of the most important factors for the maintenance of regular physical activity. The...
The aim of this semi experimental research was to study the effect of educational computer games on ...
[[abstract]]The purpose of this study was to investigate the effect of competition on students’ lear...
The purpose of this study was to determine the extent to which cooperative games promote prosocial b...
The depth to which sophisticated technologies are entering into every facet of the society is causin...
This project attempted to answer two basic questions. First, how does the playing of games increase ...
AbstractThis research looks at the effects of playing cooperative and competitive computer games on ...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
It is widely accepted that young children learn a great deal through play. Early childhood education...
In this paper, we investigate different types of collaborative interaction that children in special ...
In this paper, we investigate different types of collaborative interaction that children in special ...
Cooperative behavior of students playing an educational computer game was investigated. The combinat...
Traditional board games are a common social activity for many children, but little is known about th...
Enjoyment is one of the most important factors for the maintenance of regular physical activity. The...
The aim of this semi experimental research was to study the effect of educational computer games on ...
[[abstract]]The purpose of this study was to investigate the effect of competition on students’ lear...
The purpose of this study was to determine the extent to which cooperative games promote prosocial b...
The depth to which sophisticated technologies are entering into every facet of the society is causin...
This project attempted to answer two basic questions. First, how does the playing of games increase ...