AbstractWe introduce in this paper a model for interaction and asynchronous, concurrent communication, where each agent's perception of the system is represented by a game of interaction. The model combines (strict) fair merge with full recursion, and the main mathematical results provide evidence for the robustness and naturalness of a novel interpretation of recursive definitions of non-deterministic processes. Our conceptual approach is closest to Park's, whose ideas are the starting points for this work
Fairness in a non-interleaving semantic model for concurrency has been investigated. In contrast to ...
In concurrency, processes can be studied using a partial order or an interleaving semantics. In part...
International audienceWe describe a framework for truly concurrent game semantics of programming lan...
AbstractWe study relative computability for processes and process transformations, in general, and i...
AbstractFirst, we investigate a trace-set semantics of processes with μ-recursion and arbitrary inte...
AbstractWhen reasoning about parallel programs we would like to combine fixed-point laws for unrolli...
Concurrent games as event structures form a partial order model of concurrency where concurrent beha...
The concept of fairness for a concurrent program means that the program must be able to exhibit an u...
International audienceWe define and study an automata model of concurrent recursive programs. An aut...
AbstractA simple programming language for the description of networks of loosely coupled, communicat...
We address the problem of specifying concurrent processes that can make local nondeterministic decis...
AbstractAn applicative language is introduced for representing concurrent programs and communicating...
AbstractWe construct a graph model for ACPτ, the algebra of communicating processes with silent step...
AbstractThis paper illustrates how early ideas and simple naive concepts of concurrency theory of th...
In a recent paper by Joyal, Nielsen, and Winskel, bisimulation is defined in an abstract and unifor...
Fairness in a non-interleaving semantic model for concurrency has been investigated. In contrast to ...
In concurrency, processes can be studied using a partial order or an interleaving semantics. In part...
International audienceWe describe a framework for truly concurrent game semantics of programming lan...
AbstractWe study relative computability for processes and process transformations, in general, and i...
AbstractFirst, we investigate a trace-set semantics of processes with μ-recursion and arbitrary inte...
AbstractWhen reasoning about parallel programs we would like to combine fixed-point laws for unrolli...
Concurrent games as event structures form a partial order model of concurrency where concurrent beha...
The concept of fairness for a concurrent program means that the program must be able to exhibit an u...
International audienceWe define and study an automata model of concurrent recursive programs. An aut...
AbstractA simple programming language for the description of networks of loosely coupled, communicat...
We address the problem of specifying concurrent processes that can make local nondeterministic decis...
AbstractAn applicative language is introduced for representing concurrent programs and communicating...
AbstractWe construct a graph model for ACPτ, the algebra of communicating processes with silent step...
AbstractThis paper illustrates how early ideas and simple naive concepts of concurrency theory of th...
In a recent paper by Joyal, Nielsen, and Winskel, bisimulation is defined in an abstract and unifor...
Fairness in a non-interleaving semantic model for concurrency has been investigated. In contrast to ...
In concurrency, processes can be studied using a partial order or an interleaving semantics. In part...
International audienceWe describe a framework for truly concurrent game semantics of programming lan...