AbstractThe uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial characters elicit negative evaluations, has become increasingly influential. At the same time, the hypothesis has become associated with many computer-animated films that have aimed at high realism. In the present investigation, we tested whether semirealistic animated film characters do in fact elicit negative evaluations. Fifty-four participants were asked to evaluate five matched film excerpts from each of cartoonish, semirealistic, and human-acted films. Mixed model analyses were conducted to reduce the effects of participant and stimulus related confounds. Explicit selections made after the experiment confirmed that participants as...
The 'Uncanny Valley' theory is an idea pioneered by Masahiro Mori in 1970 regarding the psychologica...
VK: Takala, T.The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
The uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial ch...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
AbstractHuman replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sa...
Computer-modeled characters resembling real people sometimes elicit cold, eerie feelings. This effec...
When computer generated animation (CG) emerged in the early eighties, and because of technical limit...
The uncanny valley hypothesis states that the acceptability of an artificial character will not incr...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
In 1970, Masahiro Mori proposed the uncanny valley (UV), a region in a human-likeness continuum wher...
Schindler S, Zell E, Botsch M, Kißler J. Differential effects of face-realism and emotion on event-r...
The 'Uncanny Valley' theory is an idea pioneered by Masahiro Mori in 1970 regarding the psychologica...
VK: Takala, T.The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
The uncanny valley (UV) hypothesis, which predicts that almost but not fully humanlike artificial ch...
Human replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the uncanny...
AbstractHuman replicas may elicit unintended cold, eerie feelings in viewers, an effect known as the...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
A qualitative inquiry of reviews of films featuring digital humanlike characters was performed by sa...
Computer-modeled characters resembling real people sometimes elicit cold, eerie feelings. This effec...
When computer generated animation (CG) emerged in the early eighties, and because of technical limit...
The uncanny valley hypothesis states that the acceptability of an artificial character will not incr...
The uncanny valley (UV) hypothesis suggests that increasingly human-like robots or virtual character...
In 1970, Masahiro Mori proposed the uncanny valley (UV), a region in a human-likeness continuum wher...
Schindler S, Zell E, Botsch M, Kißler J. Differential effects of face-realism and emotion on event-r...
The 'Uncanny Valley' theory is an idea pioneered by Masahiro Mori in 1970 regarding the psychologica...
VK: Takala, T.The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...